Experimenting with making the chatboxes resizable.

This commit is contained in:
JC Brand 2013-08-31 14:31:21 +02:00
parent 9777406489
commit 67266b2df4
5 changed files with 844 additions and 0 deletions

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<meta charset='utf-8' />
<meta http-equiv="X-UA-Compatible" content="chrome=1" />
<meta name="description" content="Converse.js: Open Source Browser-Based Instant Messaging" />
<link rel="stylesheet" type="text/css" media="screen" href="stylesheets/stylesheet.css">
<link rel="stylesheet" type="text/css" media="screen" href="converse.css">
<link rel="stylesheet" type="text/css" href="dragresize/dragresize.css">
<script data-main="main" src="components/requirejs/require.js"></script>
<script type="text/javascript" src="dragresize/dragresize.js"></script>
<title>Converse.js Drag/Resize Demo</title>
<style type="text/css">
/* converse.css overrides */
#chatpanel {
height: 320px;
}
.chatbox {
height: 100%;
}
.chat-content {
box-sizing: border-box;
-moz-box-sizing: border-box;
width: 100%;
height: -webkit-calc(100% - 125px);
height: -moz-calc(100% - 125px);
height: -o-calc(100% - 125px);
height: calc(100% - 125px);
}
div.controlbox-panes,
div#login-dialog {
height: 100%;
width: 100%;
overflow: hidden;
}
form.sendXMPPMessage {
width: 100%;
}
</style>
<script type="text/javascript">
//<![CDATA[
// Using DragResize is simple!
// You first declare a new DragResize() object, passing its own name and an object
// whose keys constitute optional parameters/settings:
var dragresize = new DragResize('dragresize',
{ minWidth: 50, minHeight: 50, minLeft: 20, minTop: 20, maxLeft: 600, maxTop: 600 });
// Optional settings/properties of the DragResize object are:
// enabled: Toggle whether the object is active.
// handles[]: An array of drag handles to use (see the .JS file).
// minWidth, minHeight: Minimum size to which elements are resized (in pixels).
// minLeft, maxLeft, minTop, maxTop: Bounding box (in pixels).
// Next, you must define two functions, isElement and isHandle. These are passed
// a given DOM element, and must "return true" if the element in question is a
// draggable element or draggable handle. Here, I'm checking for the CSS classname
// of the elements, but you have have any combination of conditions you like:
dragresize.isElement = function(elm) {
if (elm.className && elm.className.indexOf('drsElement') > -1) return true;
};
dragresize.isHandle = function(elm) {
if (elm.className && elm.className.indexOf('drsMoveHandle') > -1) return true;
};
// You can define optional functions that are called as elements are dragged/resized.
// Some are passed true if the source event was a resize, or false if it's a drag.
// The focus/blur events are called as handles are added/removed from an object,
// and the others are called as users drag, move and release the object's handles.
// You might use these to examine the properties of the DragResize object to sync
// other page elements, etc.
dragresize.ondragfocus = function() { };
dragresize.ondragstart = function(isResize) { };
dragresize.ondragmove = function(isResize) { };
dragresize.ondragend = function(isResize) { };
dragresize.ondragblur = function() { };
// Finally, you must apply() your DragResize object to a DOM node; all children of this
// node will then be made draggable. Here, I'm applying to the entire document.
dragresize.apply(document);
//]]>
</script>
</head>
<body>
<!-- HEADER -->
<div id="header_wrap" class="outer">
<header class="inner">
<h1 id="project_title"><a href="http://conversejs.org">Converse.js</a></h1>
<h2 id="project_tagline">Drag and drop</h2>
</header>
</div>
<div id="chatpanel" class="drsElement" style="width: 100%;">
<div id="controlbox" class="chatbox drsElement" style="opacity: 1; display: inline;">
<div class="chat-head oc-chat-head drsMoveHandle">
<ul id="controlbox-tabs">
<li><a class="current" href="#login">Sign in</a></li>
</ul>
<a class="close-chatbox-button icon-close"></a></div>
<div class="controlbox-panes">
<div id="login-dialog">
<form id="converse-login">
<label>XMPP/Jabber Username:</label><input type="text" id="jid">
<label>Password:</label><input type="password" id="password">
<input class="login-submit" type="submit" value="Log In">
</form>
</div>
</div>
</div>
<div class="chatbox drsElement" id="37c0c87392010303765fe36b05c0967d62c6b70f" style="opacity: 1; display: inline-block;">
<div class="chat-head chat-head-chatbox drsMoveHandle">
<a class="close-chatbox-button icon-close"></a>
<a href="http://opkode.com" target="_blank" class="user">
<canvas height="33px" width="33px" class="avatar" style="background-color: black"></canvas>
<div class="chat-title"> JC Brand </div>
</a>
<p class="user-custom-message" title="10000ft in the air">10000ft in the air</p>
<p></p>
</div>
<div class="chat-content">
<div class="chat-info"><strong>/help</strong>:Show this menu</div>
<div class="chat-info"><strong>/me</strong>:Write in the third person</div>
<div class="chat-message">
<span class="chat-message-me">09:35 me:&nbsp;</span>
<span class="chat-message-content">Hello world</span>
</div>
<div class="chat-message ">
<span class="chat-message-them">19:25 Benedict-John:&nbsp;</span>
<span class="chat-message-content">Dagsê</span>
</div>
<div class="chat-message">
<span class="chat-message-me">19:39 me:&nbsp;</span>
<span class="chat-message-content">This is a relatively long message to check that wrapping works as expected.</span>
</div>
<div class="chat-message">
<span class="chat-message-me">19:42 me:&nbsp;</span>
<span class="chat-message-content">Supercalifragilisticexpialidociousstillnotlongenough</span>
</div>
<div class="chat-event">JC Brand is busy</div>
<div class="chat-message ">
<span class="chat-message-me">19:43 me:&nbsp;</span>
<span class="chat-message-content">Another message to check that scrolling works.</span>
</div>
</div>
<form class="sendXMPPMessage" action="" method="post">
<ul class="chat-toolbar no-text-select">
<!--
<li class="icon-happy" title="Insert a smilery"></li>
<li class="icon-camera-2" title="Enable video chat"></li>
<li class="icon-newspaper" title="Fetch and show this user's vCard"></li>
-->
<li class="toggle-otr not-private" title="Turn on 'off-the-record' chat encryption">
<span class="chat-toolbar-text">Not private</span>
<span class="icon-unlocked"></span>
<ul>
<li><a href="#">Start private conversation</a></li>
<li><a href="#">End private conversation</a></li>
<li><a href="#">Authenticate buddy</a></li>
<li><a href="http://www.cypherpunks.ca/otr/help/3.2.0/levels.php" target="_blank">What's this?</a></li>
</ul>
</li>
</ul>
<textarea type="text" class="chat-textarea" placeholder="Personal message"></textarea>
</form>
</div>
</div>
</body>
</html>

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/* Required CSS classes: must be included in all pages using this script */
/* Apply the element you want to drag/resize */
.drsElement {
position: relative;
}
/*
The main mouse handle that moves the whole element.
You can apply to the same tag as drsElement if you want.
*/
.drsMoveHandle {
cursor: move;
}
/*
The DragResize object name is automatically applied to all generated
corner resize handles, as well as one of the individual classes below.
*/
.dragresize {
position: absolute;
width: 5px;
height: 5px;
font-size: 1px;
background: #EEE;
border: 1px solid #333;
}
/*
Individual corner classes - required for resize support.
These are based on the object name plus the handle ID.
*/
.dragresize-tl {
top: -8px;
left: -8px;
cursor: nw-resize;
}
.dragresize-tm {
top: -8px;
left: 50%;
margin-left: -4px;
cursor: n-resize;
}
.dragresize-tr {
top: -8px;
right: -8px;
cursor: ne-resize;
}
.dragresize-ml {
top: 50%;
margin-top: -4px;
left: -8px;
cursor: w-resize;
}
.dragresize-mr {
top: 50%;
margin-top: -4px;
right: -8px;
cursor: e-resize;
}

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<meta http-equiv="Content-type" content="text/html; charset=utf-8" />
<title>Div Drag/Resize Demo</title>
<script type="text/javascript" src="dragresize.js"></script>
<style type="text/css">
/* Required CSS classes: must be included in all pages using this script */
/* Apply the element you want to drag/resize */
.drsElement {
position: absolute;
border: 1px solid #333;
}
/*
The main mouse handle that moves the whole element.
You can apply to the same tag as drsElement if you want.
*/
.drsMoveHandle {
height: 20px;
background-color: #CCC;
border-bottom: 1px solid #666;
cursor: move;
}
/*
The DragResize object name is automatically applied to all generated
corner resize handles, as well as one of the individual classes below.
*/
.dragresize {
position: absolute;
width: 5px;
height: 5px;
font-size: 1px;
background: #EEE;
border: 1px solid #333;
}
/*
Individual corner classes - required for resize support.
These are based on the object name plus the handle ID.
*/
.dragresize-tl {
top: -8px;
left: -8px;
cursor: nw-resize;
}
.dragresize-tm {
top: -8px;
left: 50%;
margin-left: -4px;
cursor: n-resize;
}
.dragresize-tr {
top: -8px;
right: -8px;
cursor: ne-resize;
}
.dragresize-ml {
top: 50%;
margin-top: -4px;
left: -8px;
cursor: w-resize;
}
.dragresize-mr {
top: 50%;
margin-top: -4px;
right: -8px;
cursor: e-resize;
}
.dragresize-bl {
bottom: -8px;
left: -8px;
cursor: sw-resize;
}
.dragresize-bm {
bottom: -8px;
left: 50%;
margin-left: -4px;
cursor: s-resize;
}
.dragresize-br {
bottom: -8px;
right: -8px;
cursor: se-resize;
}
</style>
<script type="text/javascript">
//<![CDATA[
// Using DragResize is simple!
// You first declare a new DragResize() object, passing its own name and an object
// whose keys constitute optional parameters/settings:
var dragresize = new DragResize('dragresize',
{ minWidth: 50, minHeight: 50, minLeft: 20, minTop: 20, maxLeft: 600, maxTop: 600 });
// Optional settings/properties of the DragResize object are:
// enabled: Toggle whether the object is active.
// handles[]: An array of drag handles to use (see the .JS file).
// minWidth, minHeight: Minimum size to which elements are resized (in pixels).
// minLeft, maxLeft, minTop, maxTop: Bounding box (in pixels).
// Next, you must define two functions, isElement and isHandle. These are passed
// a given DOM element, and must "return true" if the element in question is a
// draggable element or draggable handle. Here, I'm checking for the CSS classname
// of the elements, but you have have any combination of conditions you like:
dragresize.isElement = function(elm)
{
if (elm.className && elm.className.indexOf('drsElement') > -1) return true;
};
dragresize.isHandle = function(elm)
{
if (elm.className && elm.className.indexOf('drsMoveHandle') > -1) return true;
};
// You can define optional functions that are called as elements are dragged/resized.
// Some are passed true if the source event was a resize, or false if it's a drag.
// The focus/blur events are called as handles are added/removed from an object,
// and the others are called as users drag, move and release the object's handles.
// You might use these to examine the properties of the DragResize object to sync
// other page elements, etc.
dragresize.ondragfocus = function() { };
dragresize.ondragstart = function(isResize) { };
dragresize.ondragmove = function(isResize) { };
dragresize.ondragend = function(isResize) { };
dragresize.ondragblur = function() { };
// Finally, you must apply() your DragResize object to a DOM node; all children of this
// node will then be made draggable. Here, I'm applying to the entire document.
dragresize.apply(document);
//]]>
</script>
</head>
<body style="font: 13px/20px sans-serif; background-color: #FFF">
<div style="text-align: center">
<h1 style="font: 32px/48px sans-serif">DragResize v1.0</h1>
by Angus Turnbull - <a href="http://www.twinhelix.com">http://www.twinhelix.com</a>.
Updated: 27 June 2006.
<hr />
</div>
<!--
Here's our draggable elements.
All that's required is that they have a relative or absolute CSS 'position',
and are matched by the isElement/isHandle methods of a DragResize object.
Easy!
-->
<div class="drsElement"
style="left: 50px; top: 150px; width: 250px; height: 120px;
background: #CDF; text-align: center">
<div class="drsMoveHandle">Div 0</div>
Content
</div>
<div class="drsElement"
style="left: 20px; top: 300px; width: 150px; height: 200px;
background: #FDC; text-align: center">
<div class="drsMoveHandle">Div 1</div>
Content
</div>
<div class="drsElement drsMoveHandle"
style="left: 150px; top: 280px; width: 50px; height: 100px;
background: #DFC; text-align: center">
Div 2
Content
</div>
<div style="margin-top: 400px"><!-- spacer --></div>
<p>This is a JavaScript library that lets you easily implement user-friendly
and customisable dragging and resizing of your page elements. You might want to
use it as part of a web application -- it contains all you need for a
lightweight "windowing" system. Features include:</p>
<ul>
<li><strong>Can both drag and resize</strong> page elements.</li>
<li><strong>Works with absolute and relatively positioned</strong> elements
in your page.</li>
<li><strong>Customisable appearance</strong> as it makes extensive use of CSS
classes for layout of its resisze handles.</li>
<li><strong>Unobtrusive, Object-Orientated JavaScript</strong> means it's easy
to add to your pages.</li>
<li><strong>Bounding boxes and minimum sizes</strong> can be set and
automatically enforced.</li>
<li><strong>Cross-browser compatible</strong> so it works for everyone.</li>
<li><strong>Small code size</strong> so your visitors don't have to wait!</li>
</ul>
<div style="border: 2px solid red; background: #FFF0F0; padding: 0pt 10pt 0pt 10pt">
<h4>Script License Agreement</h4>
<p>DragResize &copy; 2005-2006 Angus Turnbull, TwinHelix Designs
<a href="http://www.twinhelix.com">http://www.twinhelix.com</a></p>
<p>Licensed under the
<a href="http://creativecommons.org/licenses/LGPL/2.1/">CC-GNU LGPL,
version 2.1 or later</a>.</p>
<p>This is distributed WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.</p>
</div>
<p>I hope you find it handy!
It's free for you to use and distribute, as long as you retain the license and
copyright as per the LGPL.
If you like this and/or my other scripts, you're more than welcome to
<a href="http://www.twinhelix.com/donate/">make a donation</a>.
See the source for more details and instructions.</p>
<p>Note: DragResize was conceived initially as part of my work on the
<a href="http://www.fotonotes.net">Fotonotes DHTML Client</a>.</p>
<p><em>Good luck - Angus.</em></p>
</body>
</html>

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/*
DragResize v1.0
(c) 2005-2006 Angus Turnbull, TwinHelix Designs http://www.twinhelix.com
Licensed under the CC-GNU LGPL, version 2.1 or later:
http://creativecommons.org/licenses/LGPL/2.1/
This is distributed WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
// Common API code.
if (typeof addEvent != 'function')
{
var addEvent = function(o, t, f, l)
{
var d = 'addEventListener', n = 'on' + t, rO = o, rT = t, rF = f, rL = l;
if (o[d] && !l) return o[d](t, f, false);
if (!o._evts) o._evts = {};
if (!o._evts[t])
{
o._evts[t] = o[n] ? { b: o[n] } : {};
o[n] = new Function('e',
'var r = true, o = this, a = o._evts["' + t + '"], i; for (i in a) {' +
'o._f = a[i]; r = o._f(e||window.event) != false && r; o._f = null;' +
'} return r');
if (t != 'unload') addEvent(window, 'unload', function() {
removeEvent(rO, rT, rF, rL);
});
}
if (!f._i) f._i = addEvent._i++;
o._evts[t][f._i] = f;
};
addEvent._i = 1;
var removeEvent = function(o, t, f, l)
{
var d = 'removeEventListener';
if (o[d] && !l) return o[d](t, f, false);
if (o._evts && o._evts[t] && f._i) delete o._evts[t][f._i];
};
}
function cancelEvent(e, c)
{
e.returnValue = false;
if (e.preventDefault) e.preventDefault();
if (c)
{
e.cancelBubble = true;
if (e.stopPropagation) e.stopPropagation();
}
};
// *** DRAG/RESIZE CODE ***
function DragResize(myName, config)
{
var props = {
myName: myName, // Name of the object.
enabled: true, // Global toggle of drag/resize.
handles: ['tl', 'tm', 'tr',
'ml', 'mr', 'bl', 'bm', 'br'], // Array of drag handles: top/mid/bot/right.
isElement: null, // Function ref to test for an element.
isHandle: null, // Function ref to test for move handle.
element: null, // The currently selected element.
handle: null, // Active handle reference of the element.
minWidth: 10, minHeight: 10, // Minimum pixel size of elements.
minLeft: 0, maxLeft: 9999, // Bounding box area, in pixels.
minTop: 0, maxTop: 9999,
zIndex: 1, // The highest Z-Index yet allocated.
mouseX: 0, mouseY: 0, // Current mouse position, recorded live.
lastMouseX: 0, lastMouseY: 0, // Last processed mouse positions.
mOffX: 0, mOffY: 0, // A known offset between position & mouse.
elmX: 0, elmY: 0, // Element position.
elmW: 0, elmH: 0, // Element size.
allowBlur: true, // Whether to allow automatic blur onclick.
ondragfocus: null, // Event handler functions.
ondragstart: null,
ondragmove: null,
ondragend: null,
ondragblur: null
};
for (var p in props)
this[p] = (typeof config[p] == 'undefined') ? props[p] : config[p];
};
DragResize.prototype.apply = function(node)
{
// Adds object event handlers to the specified DOM node.
var obj = this;
addEvent(node, 'mousedown', function(e) { obj.mouseDown(e) } );
addEvent(node, 'mousemove', function(e) { obj.mouseMove(e) } );
addEvent(node, 'mouseup', function(e) { obj.mouseUp(e) } );
};
DragResize.prototype.select = function(newElement) { with (this)
{
// Selects an element for dragging.
if (!document.getElementById || !enabled) return;
// Activate and record our new dragging element.
if (newElement && (newElement != element) && enabled)
{
element = newElement;
// Elevate it and give it resize handles.
element.style.zIndex = ++zIndex;
if (this.resizeHandleSet) this.resizeHandleSet(element, true);
// Record element attributes for mouseMove().
elmX = parseInt(element.style.left);
elmY = parseInt(element.style.top);
elmW = element.offsetWidth;
elmH = element.offsetHeight;
if (ondragfocus) this.ondragfocus();
}
}};
DragResize.prototype.deselect = function(delHandles) { with (this)
{
// Immediately stops dragging an element. If 'delHandles' is true, this
// remove the handles from the element and clears the element flag,
// completely resetting the .
if (!document.getElementById || !enabled) return;
if (delHandles)
{
if (ondragblur) this.ondragblur();
if (this.resizeHandleSet) this.resizeHandleSet(element, false);
element = null;
}
handle = null;
mOffX = 0;
mOffY = 0;
}};
DragResize.prototype.mouseDown = function(e) { with (this)
{
// Suitable elements are selected for drag/resize on mousedown.
// We also initialise the resize boxes, and drag parameters like mouse position etc.
if (!document.getElementById || !enabled) return true;
var elm = e.target || e.srcElement,
newElement = null,
newHandle = null,
hRE = new RegExp(myName + '-([trmbl]{2})', '');
while (elm)
{
// Loop up the DOM looking for matching elements. Remember one if found.
if (elm.className)
{
if (!newHandle && (hRE.test(elm.className) || isHandle(elm))) newHandle = elm;
if (isElement(elm)) { newElement = elm; break }
}
elm = elm.parentNode;
}
// If this isn't on the last dragged element, call deselect(),
// which will hide its handles and clear element.
if (element && (element != newElement) && allowBlur) deselect(true);
// If we have a new matching element, call select().
if (newElement && (!element || (newElement == element)))
{
// Stop mouse selections if we're dragging a handle.
if (newHandle) cancelEvent(e);
select(newElement, newHandle);
handle = newHandle;
if (handle && ondragstart) this.ondragstart(hRE.test(handle.className));
}
}};
DragResize.prototype.mouseMove = function(e) { with (this)
{
// This continually offsets the dragged element by the difference between the
// last recorded mouse position (mouseX/Y) and the current mouse position.
if (!document.getElementById || !enabled) return true;
// We always record the current mouse position.
mouseX = e.pageX || e.clientX + document.documentElement.scrollLeft;
mouseY = e.pageY || e.clientY + document.documentElement.scrollTop;
// Record the relative mouse movement, in case we're dragging.
// Add any previously stored & ignored offset to the calculations.
var diffX = mouseX - lastMouseX + mOffX;
var diffY = mouseY - lastMouseY + mOffY;
mOffX = mOffY = 0;
// Update last processed mouse positions.
lastMouseX = mouseX;
lastMouseY = mouseY;
// That's all we do if we're not dragging anything.
if (!handle) return true;
// If included in the script, run the resize handle drag routine.
// Let it create an object representing the drag offsets.
var isResize = false;
if (this.resizeHandleDrag && this.resizeHandleDrag(diffX, diffY))
{
isResize = true;
}
else
{
// If the resize drag handler isn't set or returns fase (to indicate the drag was
// not on a resize handle), we must be dragging the whole element, so move that.
// Bounds check left-right...
var dX = diffX, dY = diffY;
if (elmX + dX < minLeft) mOffX = (dX - (diffX = minLeft - elmX));
else if (elmX + elmW + dX > maxLeft) mOffX = (dX - (diffX = maxLeft - elmX - elmW));
// ...and up-down.
if (elmY + dY < minTop) mOffY = (dY - (diffY = minTop - elmY));
else if (elmY + elmH + dY > maxTop) mOffY = (dY - (diffY = maxTop - elmY - elmH));
elmX += diffX;
elmY += diffY;
}
// Assign new info back to the element, with minimum dimensions.
with (element.style)
{
left = elmX + 'px';
width = elmW + 'px';
top = elmY + 'px';
height = elmH + 'px';
}
// Evil, dirty, hackish Opera select-as-you-drag fix.
if (window.opera && document.documentElement)
{
var oDF = document.getElementById('op-drag-fix');
if (!oDF)
{
var oDF = document.createElement('input');
oDF.id = 'op-drag-fix';
oDF.style.display = 'none';
document.body.appendChild(oDF);
}
oDF.focus();
}
if (ondragmove) this.ondragmove(isResize);
// Stop a normal drag event.
cancelEvent(e);
}};
DragResize.prototype.mouseUp = function(e) { with (this)
{
// On mouseup, stop dragging, but don't reset handler visibility.
if (!document.getElementById || !enabled) return;
var hRE = new RegExp(myName + '-([trmbl]{2})', '');
if (handle && ondragend) this.ondragend(hRE.test(handle.className));
deselect(false);
}};
/* Resize Code -- can be deleted if you're not using it. */
DragResize.prototype.resizeHandleSet = function(elm, show) { with (this)
{
// Either creates, shows or hides the resize handles within an element.
// If we're showing them, and no handles have been created, create 4 new ones.
if (!elm._handle_tr)
{
for (var h = 0; h < handles.length; h++)
{
// Create 4 news divs, assign each a generic + specific class.
var hDiv = document.createElement('div');
hDiv.className = myName + ' ' + myName + '-' + handles[h];
elm['_handle_' + handles[h]] = elm.appendChild(hDiv);
}
}
// We now have handles. Find them all and show/hide.
for (var h = 0; h < handles.length; h++)
{
elm['_handle_' + handles[h]].style.visibility = show ? 'inherit' : 'hidden';
}
}};
DragResize.prototype.resizeHandleDrag = function(diffX, diffY) { with (this)
{
// Passed the mouse movement amounts. This function checks to see whether the
// drag is from a resize handle created above; if so, it changes the stored
// elm* dimensions and mOffX/Y.
var hClass = handle && handle.className &&
handle.className.match(new RegExp(myName + '-([tmblr]{2})')) ? RegExp.$1 : '';
// If the hClass is one of the resize handles, resize one or two dimensions.
// Bounds checking is the hard bit -- basically for each edge, check that the
// element doesn't go under minimum size, and doesn't go beyond its boundary.
var dY = diffY, dX = diffX, processed = false;
if (hClass.indexOf('t') >= 0)
{
rs = 1;
if (elmH - dY < minHeight) mOffY = (dY - (diffY = elmH - minHeight));
else if (elmY + dY < minTop) mOffY = (dY - (diffY = minTop - elmY));
elmY += diffY;
elmH -= diffY;
processed = true;
}
if (hClass.indexOf('b') >= 0)
{
rs = 1;
if (elmH + dY < minHeight) mOffY = (dY - (diffY = minHeight - elmH));
else if (elmY + elmH + dY > maxTop) mOffY = (dY - (diffY = maxTop - elmY - elmH));
elmH += diffY;
processed = true;
}
if (hClass.indexOf('l') >= 0)
{
rs = 1;
if (elmW - dX < minWidth) mOffX = (dX - (diffX = elmW - minWidth));
else if (elmX + dX < minLeft) mOffX = (dX - (diffX = minLeft - elmX));
elmX += diffX;
elmW -= diffX;
processed = true;
}
if (hClass.indexOf('r') >= 0)
{
rs = 1;
if (elmW + dX < minWidth) mOffX = (dX - (diffX = minWidth - elmW));
else if (elmX + elmW + dX > maxLeft) mOffX = (dX - (diffX = maxLeft - elmX - elmW));
elmW += diffX;
processed = true;
}
return processed;
}};