#1257: Prefer 'probably' over 'maybe' when evaluating Audio support.
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# Changelog
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- #1257: Prefer 'probably' over 'maybe' when evaluating audio play support.
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## 4.0.3 (2018-10-22)
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- New translations: Arabic, Basque, Czech, French, German, Hungarian, Japanese, Norwegian Bokmål, Polish, Romanian, Spanish
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@ -109,16 +109,22 @@
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// XXX Eventually this can be refactored to use Notification's sound
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// feature, but no browser currently supports it.
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// https://developer.mozilla.org/en-US/docs/Web/API/notification/sound
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let audio;
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let audioOgg, audioMp3, canPlayOgg, canPlayMp3;
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if (_converse.play_sounds && !_.isUndefined(window.Audio)) {
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audio = new Audio(_converse.sounds_path+"msg_received.ogg");
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if (audio.canPlayType('audio/ogg')) {
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audio.play();
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} else {
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audio = new Audio(_converse.sounds_path+"msg_received.mp3");
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if (audio.canPlayType('audio/mp3')) {
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audio.play();
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}
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audioOgg = new Audio(_converse.sounds_path+"msg_received.ogg");
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canPlayOgg = audioOgg.canPlayType('audio/ogg');
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audioMp3 = new Audio(_converse.sounds_path+"msg_received.mp3");
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canPlayMp3 = audioMp3.canPlayType('audio/mp3');
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// Prefer 'probably' over 'maybe'.
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if ( canPlayOgg === 'probably') {
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audioOgg.play();
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} else if ( canPlayMp3 === 'probably' ) {
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audioMp3.play();
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} else if ( canPlayOgg === 'maybe' ) {
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audioOgg.play();
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} else if ( canPlayMp3 === 'maybe' ) {
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audioMp3.play();
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}
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}
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};
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