In both cases we need the `catch` statement due to the fact that a
sendIQ call gets made which rejects for error stanzas (and I find the
Promise form much compacter).
Additionally, we don't want to hold up subsequent execution until
the element has been faded out.
So that we first render dynamic content (e.g. images) before inserting
it into the chat.
Also, add the `show_images_inline` setting (which is the cause of this
whole change).
Updated tests to handle this new change and start using async/await
instead of promise callbacks.
Previously we checked only if the last message was a join message from
the same person.
Now instead we check the last n messages that are join or leave
notifications.
By doing so we create a new DiscoEntity for the room, which allows us to
query for features via the disco API.
We also avoid duplication of functionality between converse-muc and
converse-disco
- Move `getDefaultNickName` to the model and rename to `getDefaultNick`
- Let `checkForReservedNick` return a promise and save `nick` once received
- Updated `openAndEnterChatRoom` to wait appropriately and remove presence-wrapper
- Update tests to wait appropriately
- Remove presence-wrapper in `getRoomFeatures`
We now have uniform avatar rendering for the profile, messages and
chatboxes.
By rendering as canvas, we can avoid stretching the image.
In the process I also moved the ChatBoxViews collection into its own
plugin `converse-chatboxviews` and placed the AvatarAware views there.
fixes#1157
The `_converse.session` store gets cleared after logout, but we want the
`trusted` flag to persist after logout.
Also update the documentation no that the `storage` config option has
been removed in favor of `trusted`.
So that it persists across page loads. Otherwise storage falls back to
the default, causing records to be in both local- and sessionStorage.
Additionally, update singleton models to have the 'id' available as a getter.
Otherwise multiple records gets stored in browserStorage, causing random
results being returned.