- Add config variable `muc_show_logs_before_join`
- Restore nickname form for the original use-case (when not showing MAM logs before joining).
- Render nickname form in the `.muc-bottom-panel` when showing MAM logs (instead of in a modal)
- Show a message when there aren't any archived messages to show
- Fix converse-mam so that chat logs are properly fetched before entering a MUC
closes#1266
- Add support for switching ephemerality after message creation
- Move more methods from ChatBox and ChatRoom to utils/stanza.js
- Rename 'ephemeral' to 'is_ephemeral' since it's a boolean
- Move headless one-on-one chat functionality into converse-chat
- Split converse-headline into converse-headlines and converse-headlines-views
- Add api in `_converse.api.chatboxes` for creating chatboxes
- Add `_converse.api.controlbox.get` method
* Explicit forwards and backwards paging
* Include upper or lower bound when calling `RSM.prototype.next` or `RSM.prototype.previous`
* Bugfix: Don't override new RSM parameters (caused infinite recursion)
- Use native `getTime` method instead of moment's `valueOf`
- Use toISOString() instead of moment().format()
This makes the code timezone independent since we're now globally using UTC.
* Replace `tearDown` overrides with event handlers.
* Move presence listeners to `connected` event handler, otherwise they
don't get called when logging in again after disconnection.
* Add `clearSession` listeners to clean up upon disconnection.
* Use `Promise.all` instead of listening for multiple events.
- Combine all test init functions into `initConverse`
- Use `async` functions in more tests
- Replace `var` with `let` and `const` in more tests
- New utils method `toStanza` which converts a string to a Node
`toLocaleString` now returns element attributes in alphabetical order
(for better cross-browser consistency).
Also, `toLocaleString` is now used in favor of `outerHTML` because
browsers aren't consistent with one another in their output.
Previously we kept all entities and their items (which are also
instances of _converse.DiscoEntity) in a flat array.
Instead, we should have a tree-like structure where items are stored
on the relevant entity (and recursively on other items).