By using `display: flex` and `flex-direction: column-reverse`, the chat
now automatically scrolls down when loaded, without requiring any
extra JavaScript.
We still need to scroll down with JavaScript when sending a message.
By using `column-reverse`, the messages container now works in reverse.
So the newest message is the first element in the container and the
oldest message is the last. This is the reverse of before.
Due to this, this change will likely break some plugins.
- Remove the `keepalive` configuration setting. It is now always implicitly `true`.
- Remove the `expose_rid_and_sid` configuration setting.
- A `prebind_url` is now mandatory when setting `authentication` to `prebind`.
- It's no longer possible to pass in `rid` and `sid` values to `converse.initialize.
* Checkmark and edit modal button are now on the right
* Instead of showing checkmarks for MUC messages,
we now show them as light grey before MUC reflection
* Simplify message markup by requiring less `if` statements
- New plugin `converse-smacks`
- New config option `enable_smacks`
- Rename session cache id from `converse.bosh-session` to `converse.session`
- Refactor logout and login as consistently used api methods
- Refactor session cache to store per JID
Fixes#316
- Take locked_muc_domain into consideration in chatroom display name
- Use getDisplayName when rendering the heading name
- Give preference to bookmark name if it exists
and also first check whether we have an occupant with that nickname.
Since roles are session based, it doesn't make any sense to try to
modify the role for a user not in the room.
- new config option `singleton`.
- new plugin `converse-uniview`
- removed `converse-embedded`.
- various CSS changes, to properly render an embedded full app
- don't re-open cached and non-autojoined chats in singleton mode
The goal here is to extend the `embedded` `view_mode` so that the full app can
also be embedded, not just a single MUC or private chat.
To do this, we'll need to differentiate between multi and singleton chat apps.
* A singleton chat app contains only a single chat.
* A multi-chat app can contain zero or more chats
So we introduce a new config option, `singleton`, which when used with
`view_mode` set to `embedded` will determine whether a single chat or the full
app is embedded.
Similarly, in `overlayed`, `fullscreen` and `mobile` view modes, `singleton`
set to true will allow only one chat within the parameters of that view mode.
We're appropriating the word `singleton` and introducing the concepts of
`uniview` and `multiview` (see a785ca8) to cover what was
previously meant with `singleton`.
updates #1297
Since recently these tests have been failing consistently on Travis,
even though they're passing locally.
Ran out of time debugging the issue, so disabling some stuff for now.
- Use native `getTime` method instead of moment's `valueOf`
- Use toISOString() instead of moment().format()
This makes the code timezone independent since we're now globally using UTC.
That way we don't lose the user's input values, we avoid flashing and we
avoid unnecessary rendering.
In the process, fixed an annoying issue where Chrome auto-completes
what it thinks is the username into the "Language Tag" field of the MUC
config form.
Instead we tell Chrome that the MUC JID is the username, thereby also
letting it save the password to to that JID.
- Let box_id start with char for valid HTML.
- No need to use SHA1 for box id
- No need for the user_id attribute.
- Set nickname when we set the roster contact.
Also...
- _converse.api.contacts.get is now async
- _converse.api.chats.create is now async
Set reference to roster contact on the message and chatbox object and
listen for changes to the nickname.
Currently, because chat boxes are fetched and initialized before the
roster, messages and chats are repainted with the correct display name
only later, causing a "flash" effect.
Ideally we would only initialize the chat boxes after the roster
contacts have been fetched, but this is currently not easily possible
because we need the control box to render before everything else.
Instead of deleting devices that are not returned in the device list,
set an `active` flag, so that we don't remove the trust setting.
Set deactivated devices to `active` when a receive an OMEMO message from
it.
Also, set omemo_supported to true when we've succesfully decrypted a
message.
When set, the "Nickname" field won't be shown in the "Add groupchat"
modal and instead the nickname will be automatically set (based on other
config settings).
Until now, we've only been explicitly documenting the `_converse.api`
namespace and only considered the methods under it as forming the API
contract (which determines how we do semver releases).
It appears as if we've reached a point where trying to keep everything
under the `_converse.api` namespace no longer makes sense. Certain
methods are applicable to particular models and trying to shoehorn them
into the `_converse.api` namespace seems clunky and non-intuitive.
I've therefore decided to slightly refactor `sendMessage` to let it take
two simple parameters and to document it with JSDoc so that it's
presented as an API method, albeit only available on a chat model.
updates #1496
updates #1504
* Replace `tearDown` overrides with event handlers.
* Move presence listeners to `connected` event handler, otherwise they
don't get called when logging in again after disconnection.
* Add `clearSession` listeners to clean up upon disconnection.
* Use `Promise.all` instead of listening for multiple events.
- Combine all test init functions into `initConverse`
- Use `async` functions in more tests
- Replace `var` with `let` and `const` in more tests
- New utils method `toStanza` which converts a string to a Node
Avoid `An 'url' property must be specified` error by properly clearing
presence data upon teardown and then resetting the browserStorage upon
reconnection.
Store contact resources in a Backbone collection
When OMEMO isn't possible, render it as grey.
This change makes OMEMO for MUCs easier, since there I anticipate that
OMEMO support might change dynamically based on who enters/exits the
room.
updates #1180