- Remove the `keepalive` configuration setting. It is now always implicitly `true`.
- Remove the `expose_rid_and_sid` configuration setting.
- A `prebind_url` is now mandatory when setting `authentication` to `prebind`.
- It's no longer possible to pass in `rid` and `sid` values to `converse.initialize.
- New plugin `converse-smacks`
- New config option `enable_smacks`
- Rename session cache id from `converse.bosh-session` to `converse.session`
- Refactor logout and login as consistently used api methods
- Refactor session cache to store per JID
Fixes#316
- new config option `singleton`.
- new plugin `converse-uniview`
- removed `converse-embedded`.
- various CSS changes, to properly render an embedded full app
- don't re-open cached and non-autojoined chats in singleton mode
The goal here is to extend the `embedded` `view_mode` so that the full app can
also be embedded, not just a single MUC or private chat.
To do this, we'll need to differentiate between multi and singleton chat apps.
* A singleton chat app contains only a single chat.
* A multi-chat app can contain zero or more chats
So we introduce a new config option, `singleton`, which when used with
`view_mode` set to `embedded` will determine whether a single chat or the full
app is embedded.
Similarly, in `overlayed`, `fullscreen` and `mobile` view modes, `singleton`
set to true will allow only one chat within the parameters of that view mode.
We're appropriating the word `singleton` and introducing the concepts of
`uniview` and `multiview` (see a785ca8) to cover what was
previously meant with `singleton`.
updates #1297
* Rooms Api
number of parameters in the documentation was made 2 from 3 as api which is used to open a room with default configuration has only 2 parameters.
- Let box_id start with char for valid HTML.
- No need to use SHA1 for box id
- No need for the user_id attribute.
- Set nickname when we set the roster contact.
Also...
- _converse.api.contacts.get is now async
- _converse.api.chats.create is now async
This changes the API method's current behavior by not automatically
maximizing (in `overlayed` view mode) or bringing a background chat into
foreground (in `fullscreen` view mode). Instead `force` needs to be set
to `true` for that to happen.
Set reference to roster contact on the message and chatbox object and
listen for changes to the nickname.
Currently, because chat boxes are fetched and initialized before the
roster, messages and chats are repainted with the correct display name
only later, causing a "flash" effect.
Ideally we would only initialize the chat boxes after the roster
contacts have been fetched, but this is currently not easily possible
because we need the control box to render before everything else.