Includes some refactoring:
- Don't send an `active` chat state notification when entering a MUC
I can't think of a good reason why this might be necessary or desired.
- Move `setChatState` form the view to the model
- Remove unused method `handleChatStateNotification`
- Don't store `role` and `affiliation` for the current user on the
ChatRoom object, but instead on the ChatRoomOccupant object representing
the user.
- Fixes#1575. Height not properly set on MUC invitation list
- Add new configuration setting: `muc_mention_autocomplete_min_chars`
- Bugfix. `min_chars` setting for MUC mentions wasn't having an effect
Unfortunately this doesn't work on Firefox and there's no proper
workaround. https://github.com/philipwalton/flexbugs/issues/108
Reverts:
Revert "Bugfix. Properly insert error messages and spinner"
This reverts commit 6a419cc145.
Revert "Use flexbox to keep the chat scrolled down"
This reverts commit dd91d3cc55.
By using `display: flex` and `flex-direction: column-reverse`, the chat
now automatically scrolls down when loaded, without requiring any
extra JavaScript.
We still need to scroll down with JavaScript when sending a message.
By using `column-reverse`, the messages container now works in reverse.
So the newest message is the first element in the container and the
oldest message is the last. This is the reverse of before.
Due to this, this change will likely break some plugins.
- Take locked_muc_domain into consideration in chatroom display name
- Use getDisplayName when rendering the heading name
- Give preference to bookmark name if it exists
and also first check whether we have an occupant with that nickname.
Since roles are session based, it doesn't make any sense to try to
modify the role for a user not in the room.
- new config option `singleton`.
- new plugin `converse-uniview`
- removed `converse-embedded`.
- various CSS changes, to properly render an embedded full app
- don't re-open cached and non-autojoined chats in singleton mode
The goal here is to extend the `embedded` `view_mode` so that the full app can
also be embedded, not just a single MUC or private chat.
To do this, we'll need to differentiate between multi and singleton chat apps.
* A singleton chat app contains only a single chat.
* A multi-chat app can contain zero or more chats
So we introduce a new config option, `singleton`, which when used with
`view_mode` set to `embedded` will determine whether a single chat or the full
app is embedded.
Similarly, in `overlayed`, `fullscreen` and `mobile` view modes, `singleton`
set to true will allow only one chat within the parameters of that view mode.
We're appropriating the word `singleton` and introducing the concepts of
`uniview` and `multiview` (see a785ca8) to cover what was
previously meant with `singleton`.
updates #1297
- Use native `getTime` method instead of moment's `valueOf`
- Use toISOString() instead of moment().format()
This makes the code timezone independent since we're now globally using UTC.
That way we don't lose the user's input values, we avoid flashing and we
avoid unnecessary rendering.
In the process, fixed an annoying issue where Chrome auto-completes
what it thinks is the username into the "Language Tag" field of the MUC
config form.
Instead we tell Chrome that the MUC JID is the username, thereby also
letting it save the password to to that JID.
- Let box_id start with char for valid HTML.
- No need to use SHA1 for box id
- No need for the user_id attribute.
- Set nickname when we set the roster contact.
Also...
- _converse.api.contacts.get is now async
- _converse.api.chats.create is now async
When set, the "Nickname" field won't be shown in the "Add groupchat"
modal and instead the nickname will be automatically set (based on other
config settings).
* Replace `tearDown` overrides with event handlers.
* Move presence listeners to `connected` event handler, otherwise they
don't get called when logging in again after disconnection.
* Add `clearSession` listeners to clean up upon disconnection.
* Use `Promise.all` instead of listening for multiple events.
In both cases we need the `catch` statement due to the fact that a
sendIQ call gets made which rejects for error stanzas (and I find the
Promise form much compacter).
Additionally, we don't want to hold up subsequent execution until
the element has been faded out.
So that we first render dynamic content (e.g. images) before inserting
it into the chat.
Also, add the `show_images_inline` setting (which is the cause of this
whole change).
Updated tests to handle this new change and start using async/await
instead of promise callbacks.
Previously we checked only if the last message was a join message from
the same person.
Now instead we check the last n messages that are join or leave
notifications.
By doing so we create a new DiscoEntity for the room, which allows us to
query for features via the disco API.
We also avoid duplication of functionality between converse-muc and
converse-disco
- Move `getDefaultNickName` to the model and rename to `getDefaultNick`
- Let `checkForReservedNick` return a promise and save `nick` once received
- Updated `openAndEnterChatRoom` to wait appropriately and remove presence-wrapper
- Update tests to wait appropriately
- Remove presence-wrapper in `getRoomFeatures`
We now have uniform avatar rendering for the profile, messages and
chatboxes.
By rendering as canvas, we can avoid stretching the image.
In the process I also moved the ChatBoxViews collection into its own
plugin `converse-chatboxviews` and placed the AvatarAware views there.
fixes#1157