* Checkmark and edit modal button are now on the right
* Instead of showing checkmarks for MUC messages,
we now show them as light grey before MUC reflection
* Simplify message markup by requiring less `if` statements
- New plugin `converse-smacks`
- New config option `enable_smacks`
- Rename session cache id from `converse.bosh-session` to `converse.session`
- Refactor logout and login as consistently used api methods
- Refactor session cache to store per JID
Fixes#316
- Remove section on UMD
- Add section explaining how to override templates
- Add overrides example to the relevant section
- Mention composition to add methods to existing classes
- Take locked_muc_domain into consideration in chatroom display name
- Use getDisplayName when rendering the heading name
- Give preference to bookmark name if it exists
and also first check whether we have an occupant with that nickname.
Since roles are session based, it doesn't make any sense to try to
modify the role for a user not in the room.
- new config option `singleton`.
- new plugin `converse-uniview`
- removed `converse-embedded`.
- various CSS changes, to properly render an embedded full app
- don't re-open cached and non-autojoined chats in singleton mode
The goal here is to extend the `embedded` `view_mode` so that the full app can
also be embedded, not just a single MUC or private chat.
To do this, we'll need to differentiate between multi and singleton chat apps.
* A singleton chat app contains only a single chat.
* A multi-chat app can contain zero or more chats
So we introduce a new config option, `singleton`, which when used with
`view_mode` set to `embedded` will determine whether a single chat or the full
app is embedded.
Similarly, in `overlayed`, `fullscreen` and `mobile` view modes, `singleton`
set to true will allow only one chat within the parameters of that view mode.
We're appropriating the word `singleton` and introducing the concepts of
`uniview` and `multiview` (see a785ca8) to cover what was
previously meant with `singleton`.
updates #1297
Since recently these tests have been failing consistently on Travis,
even though they're passing locally.
Ran out of time debugging the issue, so disabling some stuff for now.