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658 lines
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ReStructuredText
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<div id="banner"><a href="https://github.com/jcbrand/converse.js/blob/master/docs/source/plugin_development.rst">Edit me on GitHub</a></div>
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.. _`writing-a-plugin`:
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Writing a plugin
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================
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Introduction
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------------
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Converse.js has a plugin architecture based on `pluggable.js <https://github.com/jcbrand/pluggable.js/>`_
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and is itself composed out of plugins.
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There are only a few files that are included in the default build of Converse
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which aren't plugins.
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An important one is `converse-core.js <https://github.com/conversejs/converse.js/blob/master/src/headless/converse-core.js>`_,
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which is responsible for bootstrapping the plugin architecture,
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setting up and maintaining the connection to the XMPP
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server and declaring the public (`window.converse </docs/html/api/converse.html>`_) and protected (`_converse.api </docs/html/api/-_converse.api.html>`_) APIs.
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The other non-plugin files all contain utility methods in
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`src/utils <https://github.com/conversejs/converse.js/blob/master/src/utils>`_ and
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`src/headless/utils <https://github.com/conversejs/converse.js/blob/master/src/headless/utils>`_.
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As a general rule, any file in the ``./src`` directory that starts with
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``converse-`` is a plugin (with the exception of ``converse-core.js``.
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The plugin architecture lets you add new features or modify existing functionality in a
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modular and self-contained way, without having to change other files.
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This ensures that plugins are fully optional (one of the design goals of
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Converse) and can be removed from the main build without breaking the app.
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For example, the ``converse-omemo``,
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``converse-rosterview``, ``converse-dragresize``, ``converse-minimize``,
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``converse-muc`` and ``converse-muc-views`` plugins can all be removed from the
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build without breaking the app.
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To more deeply understand how the plugin architecture works, read the
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`pluggable.js documentation <https://jcbrand.github.io/pluggable.js/>`_
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and to understand its inner workings, refer to the `annotated source code
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<https://jcbrand.github.io/pluggable.js/docs/pluggable.html>`_.
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Advantages of plugins
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---------------------
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Writing a plugin is the recommended way to customize or add new features to Converse.
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The main benefit of plugins is that they allow for **isolation of concerns** (and features).
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From this benefit flows various 2nd order advantages, such as the ability to
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make smaller production builds (by excluding unused plugins) and an easier
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upgrade path by avoiding touching Converse's internals.
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Plugins are especially useful if you want to add proprietary modifications, since the
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Mozilla Public License version 2 doesn't require you to open source your
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plugin files. Be aware that this doesn't apply when you intend to use libsignal for
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OMEMO encryption because libsignal's license is GPLv3 (and turns the entire app
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into a GPLv3 app).
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Each plugin comes in its own file, and Converse's plugin architecture,
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`pluggable.js <https://github.com/jcbrand/pluggable.js/>`_, provides you
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with the ability to "hook in" to the core code and other plugins.
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Plugins enable developers to extend and override existing objects,
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functions and the models and views that make up
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Converse. You can also create new models and views.
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.. note:: **Trying out a plugin in JSFiddle**
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Because Converse consists only of JavaScript, HTML and CSS (with no backend
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code required like PHP, Python or Ruby) it runs fine in JSFiddle.
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Here's a Fiddle with a Converse plugin that calls ``alert`` once it gets
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initialized and also when a chat message gets rendered: https://jsfiddle.net/4drfaok0/15/
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.. note:: **Generating a plugin with Yeoman**
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The rest of this document explains how to write a plugin for Converse and
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ends with a documented example of a plugin.
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There is a `Yeoman <http://yeoman.io/>`_ code generator, called
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`generator-conversejs <https://github.com/jcbrand/generator-conversejs>`_, which
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you can use to generate plugin scaffolding/boilerplate that serves as a
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starting point and basis for writing your plugin.
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Please refer to the `generator-conversejs <https://github.com/jcbrand/generator-conversejs>`_
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README for information on how to use it.
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Registering a plugin
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--------------------
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Plugins need to be registered (and whitelisted) before they can be loaded and
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initialized.
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You register a Converse plugin by calling ``converse.plugins.add``.
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The plugin itself is a JavaScript object which usually has at least an
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``initialize`` method, which gets called at the end of the
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``converse.initialize`` method which is the top-level method that gets called
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by the website to configure and initialize Converse itself.
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Here's an example code snippet:
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.. code-block:: javascript
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converse.plugins.add('myplugin', {
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initialize: function () {
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// This method gets called once converse.initialize has been called
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// and the plugin itself has been loaded.
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// Inside this method, you have access to the closured
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// _converse object as an attribute on "this".
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// E.g. this._converse
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},
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});
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.. note:: It's important that `converse.plugins.add` is called **before**
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`converse.initialize` is called. Otherwise the plugin will never get
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registered and never get called.
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Whitelisting of plugins
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-----------------------
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As of Converse 3.0.0 and higher, plugins need to be whitelisted before they
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can be used. This is because plugins have access to a powerful API. For
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example, they can read all messages and send messages on the user's behalf.
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To avoid malicious plugins being registered (i.e. by malware infected
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advertising networks) we now require whitelisting.
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To whitelist a plugin simply means to specify :ref:`whitelisted_plugins` when
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you call ``converse.initialize``.
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If you're adding a "core" plugin, which means a plugin that will be
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included in the default, open-source version of Converse, then you'll
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instead whitelist the plugin by adding its name to the `core_plugins` array in
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`./src/headless/converse-core.js <https://github.com/jcbrand/converse.js/blob/master/src/headless/converse-core.js>`_.
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or the `WHITELISTED_PLUGINS` array in `./src/converse.js <https://github.com/jcbrand/converse.js/blob/master/src/converse.js>`_.
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Where you add it depends on whether your plugin is part of the headless build
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(which means it doesn't contain any view code) or not.
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Security and access to the inner workings
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-----------------------------------------
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The globally available ``converse`` object, which exposes the API methods, such
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as ``initialize`` and ``plugins.add``, is a wrapper that encloses and protects
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a sensitive inner object, named ``_converse`` (not the underscore prefix).
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This inner ``_converse`` object contains all the models and views,
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as well as various other attributes and functions.
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Within a plugin, you will have access to this internal
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`"closured" <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Closures>`_
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``_converse`` object, which is normally not exposed in the global variable scope.
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The inner ``_converse`` object is made private in order to safely hide and
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encapsulate sensitive information and methods which should not be exposed
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to any 3rd-party scripts that might be running in the same page.
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Accessing 3rd party libraries
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Immediately inside the module shown above you can access 3rd party libraries (such
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dayjs) via the ``converse.env`` map.
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The code for it could look something like this:
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.. code-block:: javascript
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// Commonly used utilities and variables can be found under the "env"
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// namespace of the "converse" global.
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const { Promise, Strophe, dayjs, sizzle, $build, $iq, $msg, $pres } = converse.env;
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These dependencies are closured so that they don't pollute the global
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namespace, that's why you need to access them in such a way inside the module.
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Overrides
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---------
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Plugins can override core code or code from other plugins. You can specify
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overrides in the object passed to ``converse.plugins.add``.
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In an override you can still call the overridden function, by calling
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``this.__super__.methodName.apply(this, arguments);`` where ``methodName`` is
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the name of the function or method you're overriding.
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The following code snippet provides an example of two different overrides:
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.. code-block:: javascript
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overrides: {
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/* The *_converse* object has a method "onConnected".
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* You can override that method as follows:
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*/
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onConnected: function () {
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// Overrides the onConnected method in Converse
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// Top-level functions in "overrides" are bound to the
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// inner "_converse" object.
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const _converse = this;
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// Your custom code can come here ...
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// You can access the original function being overridden
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// via the __super__ attribute.
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// Make sure to pass on the arguments supplied to this
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// function and also to apply the proper "this" object.
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_converse.__super__.onConnected.apply(this, arguments);
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// Your custom code can come here ...
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},
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/* On the XMPPStatus model is a method sendPresence.
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* We can override is as follows:
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*/
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XMPPStatus: {
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sendPresence: function (type, status_message, jid) {
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// The "_converse" object is available via the __super__
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// attribute.
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const _converse = this.__super__._converse;
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// Custom code can come here ...
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// You can call the original overridden method, by
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// accessing it via the __super__ attribute.
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// When calling it, you need to apply the proper
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// context as reference by the "this" variable.
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this.__super__.sendPresence.apply(this, arguments);
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}
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}
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}
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Use the ``overrides`` feature with caution. It basically resorts to
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monkey patching which pollutes the call stack and can make your code fragile
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and prone to bugs when Converse gets updated. Too much use of ``overrides``
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is therefore a "code smell" which should ideally be avoided.
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A better approach is to listen to the events emitted by Converse, and to add
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your code in event handlers. This is however not always possible, in which case
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the overrides are a powerful tool.
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Also, while it's possible to add new methods to classes via the ``overrides``
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feature, it's better and more explicit to use composition with
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``Object.assign``.
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For example:
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.. code-block:: javascript
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function doSomething () {
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// Your code comes here
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}
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Object.assign(_converse.ChatBoxView.prototype, { doSomething });
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Overriding a template
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~~~~~~~~~~~~~~~~~~~~~
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Converse uses `lit-html <https://lit-html.polymer-project.org/guide>`_
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templates.
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It's not possible to override a template with the plugin's ``overrides``
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feature, instead you should configure a new path to your own template via your
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module bundler.
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For example, with Webpack (which Converse uses internall), you can specify an
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``alias`` for the template you want to override. This alias then points to your
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own custom template.
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For example, in your webpack config file, you could add the following to the
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``config`` object that gets exported:
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.. code-block:: javascript
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resolve: {
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extensions: ['.js'],
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modules: [
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path.join(__dirname, 'node_modules'),
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path.join(__dirname, 'node_modules/converse.js/src')
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],
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alias: {
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'plugins/profile/templates/profile.js$': path.resolve(__dirname, 'templates/custom-profile.js')
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}
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}
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This will override the template that gets imported at the path ``plugins/profile/templates/profile.js``
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with your own template at the path ``templates/custom-profile.js`` (relative to
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your webpack config file).
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.. _`dependencies`:
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Plugin dependencies
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-------------------
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When using ``overrides``, the code that you want to override (which is either
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in ``converse-core`` or in other plugins), needs to be parsed already by the
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time your ``overrides`` are being parsed.
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Additionally, when you register event or promise handlers in your plugin for
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events/promises that fire in other plugins, then you want those plugins to have
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been loaded before your plugin gets loaded.
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To resolve this problem we have the ``dependencies`` Array attribute.
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With this you can specify those dependencies which need to be loaded before
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your plugin is loaded.
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In some cases, you might want to depend on another plugin if it's available,
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but don't care when it's not available.
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An example is the `converse-dragresize <https://github.com/jcbrand/converse.js/blob/master/src/converse-dragresize.js>`_
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plugin, which will add drag-resize handles to the headlines box (which shows
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messages of type ``headline``) but doesn't care when that particular plugin is
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not available.
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If the :ref:`strict_plugin_dependencies` setting is set to ``false`` (which is
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its default value), then no error will be raised if the plugin is not found.
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In this case, you can't specify the plugin as a dependency in the ``define``
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statement at the top of the plugin, since it might not always be available,
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which would cause ``require.js`` to throw an error.
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Extending Converse's configuration settings
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----------------------------------------------
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Converse comes with various :ref:`configuration-settings` that can be used to
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modify its functionality and behavior.
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All configuration settings have default values which can be overridden when
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`converse.initialize` (see `converse.initialize </docs/html/api/converse.html#.initialize>`_)
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gets called.
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Plugins often need their own additional configuration settings and you can add
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these settings with the `_converse.api.settings.update </docs/html/api/-_converse.api.settings.html#.update>`_
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method.
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Exposing promises
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-----------------
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Converse has a `waitUntil </docs/html/api/-_converse.api.html#.waitUntil>`_ API method
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which allows you to wait for various promises to resolve before executing a
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piece of code.
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You can add new promises for your plugin by calling
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`_converse.api.promises.add </docs/html/api/-_converse.api.promises.html#.add>`_.
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Generally, your plugin will then also be responsible for making sure these
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promises are resolved. You do this by calling
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`_converse.api.trigger </docs/html/api/-_converse.api.html#.trigger>`_, which not
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only resolves the plugin but will also emit an event with the same name.
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Dealing with asynchronicity
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---------------------------
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Due to the asynchronous nature of XMPP, many subroutines in Converse execute
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at different times and not necessarily in the same order.
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In many cases, when you want to execute a piece of code in a plugin, you first
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want to make sure that the supporting data-structures that your code might rely
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on have been created and populated with data.
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There are two ways of waiting for the right time before executing your code.
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You can either listen for certain events, or you can wait for promises to
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resolve.
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For example, when you want to query the message archive between you and a
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friend, you would call ``this._converse.api.archive.query({'with': 'friend@example.org'});``
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However, simply calling this immediately in the ``initialize`` method of your plugin will
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not work, since the user is not logged in yet.
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In this case, you should first listen for the ``connection`` event, and then do your query, like so:
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.. code-block:: javascript
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converse.plugins.add('myplugin', {
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initialize: function () {
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const _converse = this._converse;
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_converse.api.listen.on('connected', function () {
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_converse.api.archive.query({'with': 'admin2@localhost'});
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});
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}
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});
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Another example is in the ``Bookmarks`` plugin (in
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`src/converse-bookmarks.js <https://github.com/jcbrand/converse.js/blob/6c3aa34c23d97d679823a64376418cd0f40a8b94/src/converse-bookmarks.js#L528>`_).
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Before bookmarks can be fetched and shown to the user, we first have to wait until
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the `"Rooms"` panel of the ``ControlBox`` has been rendered and inserted into
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the DOM. Otherwise we have no place to show the bookmarks yet.
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Therefore, there are the following lines of code in the ``initialize`` method of
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`converse-bookmarks.js <https://github.com/jcbrand/converse.js/blob/6c3aa34c23d97d679823a64376418cd0f40a8b94/src/converse-bookmarks.js#L528>`_:
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.. code-block:: javascript
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Promise.all([
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_converse.api.waitUntil('chatBoxesFetched'),
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_converse.api.waitUntil('roomsPanelRendered')
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]).then(initBookmarks);
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What this means, is that the plugin will wait until the ``chatBoxesFetched``
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and ``roomsPanelRendered`` promises have been resolved before it calls the
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``initBookmarks`` method (which is defined inside the plugin).
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This way, we know that we have everything in place and set up correctly before
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fetching the bookmarks.
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As yet another example, there is also the following code in the ``initialize``
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method of the plugin:
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.. code-block:: javascript
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_converse.api.listen.on('chatBoxOpened', function renderMinimizeButton (view) {
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// Inserts a "minimize" button in the chatview's header
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// Implementation code removed for brevity
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// ...
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});
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In this case, the plugin waits for the ``chatBoxOpened`` event, before it then
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calls ``renderMinimizeButton``, which adds a new button to the chatbox (which
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enables you to minimize it).
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Finding the right promises and/or events to listen to, can be a bit
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challenging, and sometimes it might be necessary to create new events or
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promises.
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Please refer to the `API documentation </docs/html/api/http://localhost:8008/docs/html/api/>`_
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for an overview of what's available to you. If you need new events or promises, then
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`please open an issue or make a pull request on Github <https://github.com/jcbrand/converse.js>`_
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Hooks
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-----
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Converse has the concept of ``hooks``, which are special events that allow you
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to modify it's behaviour at runtime.
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A hook is similar to an event, but it differs in two meaningful ways:
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1. Converse will wait for all handlers of a hook to finish before continuing inside the function from where the hook was triggered.
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2. Each hook contains a payload, which the handlers can modify or extend, before returning it (either to the function that triggered the hook or to subsequent handlers).
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These two properties of hooks makes it possible for 3rd party plugins to
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intercept and update data, allowing them to modify Converse without the need of
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resorting to `overrides`_.
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A hook is triggered in the following way:
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.. code-block:: javascript
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async function hookTriggerExample () {
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const payload = { foo: 'bar' };
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const updated_payload = await api.hook('hookName', this, payload);
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return updated_payload;
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}
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The above could be shortened:
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.. code-block:: javascript
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async function hookTriggerExample () {
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return await api.hook('hookName', this, { foo: 'bar' });
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}
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The ``async/await`` syntax could also be removed, but then it's less clear to
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the reader that this function returns a promise.
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Let's assume that in a plugin somewhere a listener is registered for this hook:
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.. code-block:: javascript
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function hookListenerExample () {
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api.listen.on('hookname', (context, payload) => {
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return {...payload, 'baz': 'buzz'};
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});
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}
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The ``context`` parameter in our listener is usually the ``this`` of the function
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that triggered the hook (as is the case in ``hookTriggerExample``),
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but could also be a ``Model`` instance.
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The ``payload`` parameter is the same payload that was passed in in
|
|
``hookTriggerExample``.
|
|
|
|
The ``hookListenerExample`` function accepts the payload and returns a new one
|
|
which contains the original payload together with a new key and value.
|
|
|
|
The ``updated_payload`` that is now returned from ``hookTriggerExample`` looks
|
|
as follows:
|
|
|
|
::
|
|
|
|
{ foo: 'bar', bazz: 'buzz' }
|
|
|
|
Our plugin was able to add data to the payload without requiring any kind of
|
|
knowledge from ``hookTriggerExample`` about ``hookListenerExample`` and
|
|
without any kind of coupling betwee the code.
|
|
|
|
A good example of a real-world hook in Converse, is the
|
|
`getMessageActionButtons <https://conversejs.org/docs/html/api/-_converse.html#event:getMessageActionButtons>`_
|
|
which allows you to add, modify or delete the actions you can take on a message
|
|
in a chat.
|
|
|
|
The `Actions <https://github.com/conversejs/community-plugins/tree/master/packages/actions>`_
|
|
3rd party community plugin makes use of this hook to add extra actions such as
|
|
``like`` or ``dislike`` to chat messages.
|
|
|
|
|
|
A full example plugin
|
|
---------------------
|
|
|
|
Below follows a documented example of a plugin. This is the same code that gets
|
|
generated by `generator-conversejs <https://github.com/jcbrand/generator-conversejs>`_.
|
|
|
|
.. code-block:: javascript
|
|
|
|
import converse from "@converse/headless/converse-core";
|
|
|
|
// Commonly used utilities and variables can be found under the "env"
|
|
// namespace of the "converse" global.
|
|
const { Promise, Strophe, dayjs, sizzle, _, $build, $iq, $msg, $pres } = converse.env;
|
|
|
|
// The following line registers your plugin.
|
|
converse.plugins.add("myplugin", {
|
|
|
|
/* Dependencies are other plugins which might be
|
|
* overridden or relied upon, and therefore need to be loaded before
|
|
* this plugin. They are "optional" because they might not be
|
|
* available, in which case any overrides applicable to them will be
|
|
* ignored.
|
|
*
|
|
* NB: These plugins need to have already been imported or loaded,
|
|
* either in your plugin or somewhere else.
|
|
*
|
|
* It's possible to make these dependencies "non-optional".
|
|
* If the setting "strict_plugin_dependencies" is set to true,
|
|
* an error will be raised if the plugin is not found.
|
|
*/
|
|
dependencies: [],
|
|
|
|
/* Converse's plugin mechanism will call the initialize
|
|
* method on any plugin (if it exists) as soon as the plugin has
|
|
* been loaded.
|
|
*/
|
|
initialize: function () {
|
|
/* Inside this method, you have access to the private
|
|
* `_converse` object.
|
|
*/
|
|
const _converse = this._converse;
|
|
_converse.log("The \"myplugin\" plugin is being initialized");
|
|
|
|
/* From the `_converse` object you can get any configuration
|
|
* options that the user might have passed in via
|
|
* `converse.initialize`.
|
|
*
|
|
* You can also specify new configuration settings for this
|
|
* plugin, or override the default values of existing
|
|
* configuration settings. This is done like so:
|
|
*/
|
|
_converse.api.settings.update({
|
|
'initialize_message': 'Initializing myplugin!'
|
|
});
|
|
|
|
/* The user can then pass in values for the configuration
|
|
* settings when `converse.initialize` gets called.
|
|
* For example:
|
|
*
|
|
* converse.initialize({
|
|
* "initialize_message": "My plugin has been initialized"
|
|
* });
|
|
*/
|
|
alert(this._converse.initialize_message);
|
|
|
|
/* Besides `_converse.api.settings.update`, there is also a
|
|
* `_converse.api.promises.add` method, which allows you to
|
|
* add new promises that your plugin is obligated to fulfill.
|
|
*
|
|
* This method takes a string or a list of strings which
|
|
* represent the promise names:
|
|
*
|
|
* _converse.api.promises.add('myPromise');
|
|
*
|
|
* Your plugin should then, when appropriate, resolve the
|
|
* promise by calling `_converse.api.emit`, which will also
|
|
* emit an event with the same name as the promise.
|
|
* For example:
|
|
*
|
|
* _converse.api.trigger('operationCompleted');
|
|
*
|
|
* Other plugins can then either listen for the event
|
|
* `operationCompleted` like so:
|
|
*
|
|
* _converse.api.listen.on('operationCompleted', function { ... });
|
|
*
|
|
* or they can wait for the promise to be fulfilled like so:
|
|
*
|
|
* _converse.api.waitUntil('operationCompleted', function { ... });
|
|
*/
|
|
},
|
|
|
|
/* If you want to override some function or a model or
|
|
* view defined elsewhere in Converse, then you do that under
|
|
* the "overrides" namespace.
|
|
*/
|
|
overrides: {
|
|
/* For example, the private *_converse* object has a
|
|
* method "onConnected". You can override that method as follows:
|
|
*/
|
|
onConnected: function () {
|
|
// Overrides the onConnected method in Converse
|
|
|
|
// Top-level functions in "overrides" are bound to the
|
|
// inner "_converse" object.
|
|
const _converse = this;
|
|
|
|
// Your custom code can come here ...
|
|
|
|
// You can access the original function being overridden
|
|
// via the __super__ attribute.
|
|
// Make sure to pass on the arguments supplied to this
|
|
// function and also to apply the proper "this" object.
|
|
_converse.__super__.onConnected.apply(this, arguments);
|
|
|
|
// Your custom code can come here ...
|
|
},
|
|
|
|
/* Override Converse's XMPPStatus model so that we can override the
|
|
* function that sends out the presence stanza.
|
|
*/
|
|
XMPPStatus: {
|
|
sendPresence: function (type, status_message, jid) {
|
|
// The "_converse" object is available via the __super__
|
|
// attribute.
|
|
const _converse = this.__super__._converse;
|
|
|
|
// Custom code can come here ...
|
|
|
|
// You can call the original overridden method, by
|
|
// accessing it via the __super__ attribute.
|
|
// When calling it, you need to apply the proper
|
|
// context as reference by the "this" variable.
|
|
this.__super__.sendPresence.apply(this, arguments);
|
|
|
|
// Custom code can come here ...
|
|
}
|
|
}
|
|
}
|
|
});
|