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Fix crash when destroying room without providing reason (#1954)
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@ -492,7 +492,7 @@ handle_event({destroy, Reason}, _StateName,
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handle_event(destroy, StateName, StateData) ->
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?INFO_MSG("Destroyed MUC room ~s",
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[jid:encode(StateData#state.jid)]),
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handle_event({destroy, undefined}, StateName, StateData);
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handle_event({destroy, <<"">>}, StateName, StateData);
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handle_event({set_affiliations, Affiliations},
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StateName, StateData) ->
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{next_state, StateName,
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