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Don't consider room's lack of history when history_size is zero (#2787)
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@ -736,7 +736,7 @@ muc_unused(Action, ServerHost, Last_allowed) ->
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Rooms_all = get_rooms(ServerHost),
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%% Decide which ones pass the requirements
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Rooms_pass = decide_rooms(Rooms_all, Last_allowed),
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Rooms_pass = decide_rooms(Rooms_all, ServerHost, Last_allowed),
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Num_rooms_all = length(Rooms_all),
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Num_rooms_pass = length(Rooms_pass),
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@ -767,11 +767,11 @@ get_room_state(Room_pid) ->
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%%---------------
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%% Decide
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decide_rooms(Rooms, Last_allowed) ->
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Decide = fun(R) -> decide_room(R, Last_allowed) end,
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decide_rooms(Rooms, ServerHost, Last_allowed) ->
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Decide = fun(R) -> decide_room(R, ServerHost, Last_allowed) end,
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lists:filter(Decide, Rooms).
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decide_room({_Room_name, _Host, Room_pid}, Last_allowed) ->
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decide_room({_Room_name, _Host, Room_pid}, ServerHost, Last_allowed) ->
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C = get_room_config(Room_pid),
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Persistent = C#config.persistent,
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@ -784,7 +784,10 @@ decide_room({_Room_name, _Host, Room_pid}, Last_allowed) ->
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History = (S#state.history)#lqueue.queue,
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Ts_now = calendar:universal_time(),
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Ts_uptime = uptime_seconds(),
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HistorySize = gen_mod:get_module_opt(ServerHost, mod_muc, history_size),
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{Has_hist, Last} = case p1_queue:is_empty(History) of
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true when HistorySize == 0 ->
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{false, 0};
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true ->
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{false, Ts_uptime};
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false ->
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