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Make sure that room_destroyed is called even when some code throws in terminate
We observed that some code was throwing exception in muc_room:terminate() and that make this room not properly unregister itself from muc_online table.
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0c794c105f
commit
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@ -699,36 +699,39 @@ handle_info(_Info, StateName, StateData) ->
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{next_state, StateName, StateData}.
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terminate(Reason, _StateName, StateData) ->
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?INFO_MSG("Stopping MUC room ~s@~s",
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[StateData#state.room, StateData#state.host]),
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ReasonT = case Reason of
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shutdown ->
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<<"You are being removed from the room "
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"because of a system shutdown">>;
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_ -> <<"Room terminates">>
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end,
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Packet = #presence{
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type = unavailable,
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sub_els = [#muc_user{items = [#muc_item{affiliation = none,
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reason = ReasonT,
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role = none}],
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status_codes = [332,110]}]},
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maps:fold(
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fun(LJID, Info, _) ->
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Nick = Info#user.nick,
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case Reason of
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shutdown ->
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send_wrapped(jid:replace_resource(StateData#state.jid, Nick),
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Info#user.jid, Packet,
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?NS_MUCSUB_NODES_PARTICIPANTS,
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StateData);
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_ -> ok
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end,
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tab_remove_online_user(LJID, StateData)
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end, [], get_users_and_subscribers(StateData)),
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add_to_log(room_existence, stopped, StateData),
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mod_muc:room_destroyed(StateData#state.host, StateData#state.room, self(),
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StateData#state.server_host),
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try
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?INFO_MSG("Stopping MUC room ~s@~s",
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[StateData#state.room, StateData#state.host]),
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ReasonT = case Reason of
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shutdown ->
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<<"You are being removed from the room "
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"because of a system shutdown">>;
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_ -> <<"Room terminates">>
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end,
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Packet = #presence{
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type = unavailable,
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sub_els = [#muc_user{items = [#muc_item{affiliation = none,
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reason = ReasonT,
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role = none}],
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status_codes = [332,110]}]},
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maps:fold(
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fun(LJID, Info, _) ->
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Nick = Info#user.nick,
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case Reason of
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shutdown ->
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send_wrapped(jid:replace_resource(StateData#state.jid, Nick),
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Info#user.jid, Packet,
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?NS_MUCSUB_NODES_PARTICIPANTS,
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StateData);
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_ -> ok
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end,
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tab_remove_online_user(LJID, StateData)
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end, [], get_users_and_subscribers(StateData)),
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add_to_log(room_existence, stopped, StateData),
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after
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mod_muc:room_destroyed(StateData#state.host, StateData#state.room, self(),
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StateData#state.server_host)
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end,
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ok.
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%%%----------------------------------------------------------------------
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