XEP-0198: Apply cosmetic changes

This commit is contained in:
Holger Weiss 2016-06-21 23:17:17 +02:00
parent 7ddeac38b6
commit c928956d73
1 changed files with 17 additions and 18 deletions

View File

@ -1768,8 +1768,7 @@ terminate(_Reason, StateName, StateData) ->
StateData#state.resource,
<<"Replaced by new connection">>),
presence_broadcast(StateData, From,
StateData#state.pres_a, Packet),
handle_unacked_stanzas(StateData);
StateData#state.pres_a, Packet);
_ ->
?INFO_MSG("(~w) Close session for ~s",
[StateData#state.socket,
@ -1805,9 +1804,9 @@ terminate(_Reason, StateName, StateData) ->
Info);
_ ->
ok
end,
handle_unacked_stanzas(StateData)
end
end,
handle_unacked_stanzas(StateData),
bounce_messages();
true ->
ok
@ -2609,9 +2608,9 @@ stream_mgmt_enabled(#state{mgmt_state = disabled}) ->
stream_mgmt_enabled(_StateData) ->
true.
dispatch_stream_mgmt(El, StateData)
when StateData#state.mgmt_state == active;
StateData#state.mgmt_state == pending ->
dispatch_stream_mgmt(El, #state{mgmt_state = MgmtState} = StateData)
when MgmtState == active;
MgmtState == pending ->
perform_stream_mgmt(El, StateData);
dispatch_stream_mgmt(El, StateData) ->
negotiate_stream_mgmt(El, StateData).
@ -2802,9 +2801,9 @@ check_h_attribute(#state{mgmt_stanzas_out = NumStanzasOut} = StateData, H) ->
[jid:to_string(StateData#state.jid), H, NumStanzasOut]),
mgmt_queue_drop(StateData, H).
update_num_stanzas_in(StateData, El)
when StateData#state.mgmt_state == active;
StateData#state.mgmt_state == pending ->
update_num_stanzas_in(#state{mgmt_state = MgmtState} = StateData, El)
when MgmtState == active;
MgmtState == pending ->
NewNum = case {is_stanza(El), StateData#state.mgmt_stanzas_in} of
{true, 4294967295} ->
0;
@ -2859,10 +2858,10 @@ check_queue_length(#state{mgmt_queue = Queue,
StateData
end.
handle_unacked_stanzas(StateData, F)
when StateData#state.mgmt_state == active;
StateData#state.mgmt_state == pending;
StateData#state.mgmt_state == timeout ->
handle_unacked_stanzas(#state{mgmt_state = MgmtState} = StateData, F)
when MgmtState == active;
MgmtState == pending;
MgmtState == timeout ->
Queue = StateData#state.mgmt_queue,
case queue:len(Queue) of
0 ->
@ -2882,10 +2881,10 @@ handle_unacked_stanzas(StateData, F)
handle_unacked_stanzas(_StateData, _F) ->
ok.
handle_unacked_stanzas(StateData)
when StateData#state.mgmt_state == active;
StateData#state.mgmt_state == pending;
StateData#state.mgmt_state == timeout ->
handle_unacked_stanzas(#state{mgmt_state = MgmtState} = StateData)
when MgmtState == active;
MgmtState == pending;
MgmtState == timeout ->
ResendOnTimeout =
case StateData#state.mgmt_resend of
Resend when is_boolean(Resend) ->