Add first files for the Geektionnerd generator

This commit is contained in:
Quentin THEURET 2012-12-23 17:33:30 +01:00
parent a7c500a0c0
commit 28e3ea5b7c
47 changed files with 474 additions and 0 deletions

41
comicgen.appcache Normal file
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CACHE MANIFEST
# v5
comicgen.js
estilo.css
jquery-1.5.2.min.js
pop.mp3
pop.ogg
ragaboom.min.js
toons/balao.png
toons/sm01_mini.png
toons/sm01.png
toons/sm02_mini.png
toons/sm02.png
toons/sm03_mini.png
toons/sm03.png
toons/sushi_mini.png
toons/sushi.png
toons/toon01_mini.png
toons/toon01.png
toons/toon02_mini.png
toons/toon02.png
toons/toon03_mini.png
toons/toon03.png
toons/toon04_mini.png
toons/toon04.png
toons/toon05_mini.png
toons/toon05.png
toons/toon06_mini.png
toons/toon06.png
toons/z01_mini.png
toons/z01.png
toons/z02_mini.png
toons/z02.png
toons/z03_mini.png
toons/z03.png
toons/z04_mini.png
toons/z04.png
NETWORK:
FALLBACK:

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comicgen.js Normal file
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var d = document;
var cg = {};
var c = $('#c')[0];
var ctx = c.getContext('2d');
var scene = new RB.Scene(c);
var w = c.width;
var h = c.height;
var fontFamily = "Domestic_Manners, Arial, helvetica";
var pop = new Audio('pop.ogg');
var currentObj = null;
scene.add( scene.rect(w, h, 'white') );
scene.update();
var lib = $('#lib');
var miniUrls = ["fond1.png", "fond2.png", "fond3.png", "fond4.png", "toon01_mini.png", "toon02_mini.png", "toon03_mini.png", "toon04_mini.png", "toon05_mini.png", "toon06_mini.png", "toon07_mini.png", "toon08_mini.png", "toon09_mini.png", "toon10_mini.png", "toon11_mini.png", "ballon1_mini.png", "ballon2_mini.png", "ballon3_mini.png", "ballon4_mini.png", "ballon5_mini.png",];
var toonUrls = ["fond1.png", "fond2.png", "fond3.png", "fond4.png", "toon01.png", "toon02.png", "toon03.png", "toon04.png", "toon05.png", "toon06.png", "toon07.png", "toon08.png", "toon09.png", "toon10.png", "toon11.png", "ballon1.png", "ballon2.png", "ballon3.png", "ballon4.png", "ballon5.png",];
cg.clearScreen = function(){
ctx = c.getContext('2d');
scene = new RB.Scene(c);
w = c.width;
h = c.height;
fontFamily = "Domestic_Manners, Arial, helvetica";
pop = new Audio('pop.ogg');
currentObj = null;
scene.add( scene.rect(w, h, 'white') );
scene.update();
}
$(d).keyup(function(e){
var key = e.keyCode || e.which;
if(key == 46 && currentObj){
scene.remove(currentObj);
scene.update();
RB.destroyCanvas( currentObj.getCanvas().id );
currentObj = null;
}
if( currentObj && (key==37 || key==39) ){
cg.hFlip(currentObj);
}
});
$(d).keydown(function(event){
var key = event.keyCode || event.which;
if(key == 38 && currentObj){
cg.zoomIn(currentObj);
}
if(key == 40 && currentObj){
cg.zoomOut(currentObj);
}
});
d.onmousewheel = function(mw){
if(currentObj && mw.wheelDelta > 0){
cg.zoomIn(currentObj);
} else if (currentObj && mw.wheelDelta < 0){
cg.zoomOut(currentObj);
}
};
cg.buildMinis = function(){
var buffer = '';
var imgString = "<img src='toons/IMG_URL' class='rc mini'></img>";
var link = "<a href=\"javascript:cg.createImage('toons/IMG_URL')\">";
for(var i=0; i < miniUrls.length; i++){
buffer += link.replace(/IMG_URL/, toonUrls[i]);
buffer += imgString.replace(/IMG_URL/, miniUrls[i]) + '</a>';
}
lib.append(buffer);
//lib.append( $('#textTool').clone() );
$('#menuContainer').append( $('#instructs').clone() );
}
cg.buildMinis();
cg.createImage = function(url){
scene.image(url, function(obj){
obj.draggable = true;
obj.setXY(30, 30);
obj.onmousedown = function(e){
currentObj = obj;
scene.zIndex(obj, 1);
scene.update();
}
scene.add(obj);
currentObj = obj;
scene.update();
pop.play();
});
}
cg.createText = function(){
var txt = prompt("Adicione um texto:");
if(txt){
var obj = scene.text(txt, fontFamily, 26, 'black');
obj.setXY(40, 40);
obj.draggable = true;
obj.onmousedown = function(e){
currentObj = obj;
scene.zIndex(obj, 1);
scene.update();
}
currentObj = obj;
scene.add(obj);
scene.update();
pop.play();
}
}
cg.createTextFromInput = function(e){
var key = e.keyCode || e.which;
var txt = $('#newText').val();
if(key == 13){
var obj = scene.text(txt, fontFamily, 26, 'black');
obj.setXY(40, 40);
obj.draggable = true;
obj.onmousedown = function(e){
currentObj = obj;
scene.zIndex(obj, 1);
scene.update();
}
currentObj = obj;
scene.add(obj);
scene.update();
$('#newText').val('');
pop.play();
}
}
cg.saveImage = function(){
var data = c.toDataURL('png');
var win = window.open();
var b = win.document.body;
var img = new Image();
img.src = data;
b.appendChild(img);
}
cg.zoomOut = function(obj){
var w = obj.w * 0.05;
var h = obj.h * 0.05;
if(obj.w - w > 0 && obj.h - h > 0){
obj.w -= w;
obj.h -= h;
obj.x += (w/2);
obj.y += (h/2);
scene.update();
}
}
cg.zoomIn = function(obj){
var w = obj.w * 0.05;
var h = obj.h * 0.05;
obj.w += w;
obj.h += h;
obj.x -= (w/2);
obj.y -= (h/2);
scene.update();
}
cg.hFlip = function(obj){
var tmpCanvas = $(obj.getCanvas()).clone()[0];
var img = obj.getCanvas();
var tmpCtx = tmpCanvas.getContext('2d');
var w = tmpCanvas.width;
var h = tmpCanvas.height;
//save current size and position
var cW = obj.w, cH = obj.h, cX = obj.x, cY = obj.y;
tmpCtx.translate(w/2, h/2);
tmpCtx.scale(-1, 1);
tmpCtx.drawImage(img, (-1*w/2), (-1*h/2));
tmpCanvas.id = obj.getCanvas().id;
obj.getCanvas().id = 'killme';
RB.destroyCanvas('killme');
d.body.appendChild(tmpCanvas);
obj.setCanvas(tmpCanvas);
obj.x=cX; obj.y=cY; obj.h=cH; obj.w=cW;
scene.update();
}
cg.setScreen = function(w, h){
if(w && h && !isNaN(w) && !isNaN(h)){
//var ok = confirm('All your work will be lost. Continue?');
ok=true;
if(ok){
c.width = w;
c.height = h;
scene.update();
//cg.clearScreen();
}
}
}

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body {
background: url("images/bg.png") repeat fixed 0 0 #D5B578;
color: #D5B578;
font-family: arial,helvetica;
font-size: 12px;
margin: 0;
text-shadow: 1px 1px 0 #222222;
}
a {
color: #222222;
font-weight: bold;
text-decoration: none;
}
#container {
height: 650px;
margin-left: 100px;
overflow: hidden;
text-align: center;
width: 1050px;
}
#menuContainer {
float: left;
height: 520px;
width: 220px;
}
#lib {
background-color: #D5B578;
height: 380px;
overflow: auto;
padding-left: 5px;
padding-top: 5px;
width: 210px;
}
#cscreen {
float: left;
height: 490px;
text-align: center;
width: 590px;
}
#cscreen canvas {
border: 7px solid #D5B578;
box-shadow: 3px 3px 10px #222222;
margin-left: 2px;
}
.mini {
background-color: white;
border: 2px solid #D5B578;
float: left;
height: 50px;
margin: 2px;
overflow: hidden;
padding: 2px;
width: 50px;
}
.mini:hover {
background-color: orange;
cursor: pointer;
}
.rc {
border-radius: 4px 4px 4px 4px;
}
.rcBottom {
border-radius: 0 0 4px 4px;
}
#hiddenObjs {
display: none;
}
.textTool {
color: #222222;
font-family: 'times new roman',times;
font-size: 40px;
text-align: center;
}
.instructions {
background-color: #D5B578;
color: #222222;
height: 100px;
margin: 6px 2px 2px;
padding: 6px;
text-align: left;
text-shadow: 1px 1px 0 silver;
width: 202px;
}
.instructions ul {
list-style: none outside none;
padding-left: 5px;
}
#logo {
color: #222222;
font-size: 29px;
font-weight: bold;
padding: 4px;
text-align: left;
text-shadow: 0 0 8px #D5B578;
}
#newText {
width: 180px;
}
#toolbar {
background-color: #D5B578;
height: 50px;
margin-bottom: 10px;
padding: 3px;
text-align: left;
width: 950px;
}

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html manifest="comicgen.appcache">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<link href="estilo.css" type="text/css" rel="stylesheet"/>
<title>Geektionnerd creator</title>
<style type="text/css">
@font-face {
font-family: 'Domestic_Manners';
src: url('./font/Domestic_Manners.ttf');
}
</style>
</head>
<body>
<center>
<div id="toolbar" class="rcBottom">
<div>BARRE D'OUTILS</div>
<a href="javascript:cg.saveImage();">Enregistrer l'image</a> |
<a href="javascript:cg.setScreen(800, 600)">800x600</a> |
<a href="javascript:cg.setScreen(640, 480)">640x480</a> |
<a href="javascript:cg.setScreen(320, 240)">320x240</a>
</div>
</center>
<div id="container">
<div id="menuContainer">
<div id="logo">Geektionnerd creator</div>
<div id="lib" class="rc">
<div><input type="text" id="newText" onkeypress="cg.createTextFromInput(event)"/></div>
</div>
</div>
<div id="cscreen">
<canvas class="rc" id="c" width="800" height="600">
Votre navigateur ne supporte pas HTML5. Utiliez un navigateur plus récent SVP.
</canvas>
</div>
</div>
<div id="hiddenObjs">
<div id="textTool" class="rc mini textTool" title="Adicionar texto" onclick="cg.createText();">T</div>
<div id="instructs" class="rc instructions">
<b>Instructions</b>
<ul>
<li><b>Flêche bas:</b> rétrécir</li>
<li><b>Flêche haut:</b> agrandir </li>
<li><b>Gauche/droite:</b> retournement horizontal</li>
<li><b>Del:</b> effacer l'objet</li>
</ul>
</div>
</div>
<script type="text/javascript" src="jquery-1.5.2.min.js"></script>
<script type="text/javascript" src="ragaboom.min.js"></script>
<script type="text/javascript" src="comicgen.js"></script>
<script type="text/javascript">
</script>
</body>
</html>

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var RB={};
RB.Scene=function(b,k){if(!b)throw"RB.Scene(canvasObject): You must specify a canvas object";k||(k=24);this.timeInterval=k;var n=document;this.ctx=b.getContext("2d");var d=[],m=null,u=!1,z=!1,s=!1,p=!1,v=!1,t=null,A=0,l=0,q=[],r=[],w=!1,x=0,a=0,y=0;this.genID=function(){return"RB_OBJECT"+y++};this.add=function(c){if(!c)throw"RB.Scene.add(o): the object you are trying to add to the scene doesn't exist.";d.push(c);c.collidable&&q.push(c);c.draggable&&r.push(c);return c};this.addLots=function(c){for(var i=0;i<
c.length;i++)this.add(c[i])};this.remove=function(c){for(var c=c.getId(),i=d.length,a=r.length,h=q.length,e=0;e<i;e++)if(c==d[e].getId()){d.splice(e,1);break}for(e=0;e<h;e++)if(c==q[e].getId()){q.splice(e,1);break}for(e=0;e<a;e++)if(c==r[e].getId()){r.splice(e,1);break}};this.removeLots=function(c){for(var i=0;i<c.length;i++)this.remove(c[i])};this.removeAll=function(){var c=r.length,i=q.length;d.splice(0,d.length);q.splice(0,i);r.splice(0,c)};this.zIndex=function(c,i){var a=d.length,h=getIdByObject(c),
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function(){};this.onmousedown=function(){};this.onmouseup=function(){};this.onkeydown=function(){};this.onkeyup=function(){};var j=this;b.onmousemove=function(c){if(v&&t)t.x=RB.xPos(c)-A,t.y=RB.yPos(c)-l,w||j.update();j.onmousemove(c)};b.onmousedown=function(c){for(var a=r.length-1;a>=0;a--){var f=r[a];if(f.checkRange(RB.xPos(c),RB.yPos(c))){f.onmousedown(c);t=f;currentObjectIndex=a;A=RB.xPos(c)-t.x;l=RB.yPos(c)-t.y;v=!0;break}}j.onmousedown(c)};b.onmouseup=function(c){v=!1;j.onmouseup(c)};n.onkeydown=
function(c){B(c,!0);j.onkeydown(c)};n.onkeyup=function(c){B(c,!1);j.onkeyup(c)};this.getObjectSize=function(){return d.length};this.getObj=function(c){return d[c]};this.rect=function(c,a,f,h,e){var h=h||this.genID(),h=RB.createCanvas(c,a,h),g=h.getContext("2d");if(f)g.fillStyle=RB.getFS(f,g,a),g.fillRect(0,0,c,a);if(e)f=e.lineWidth||1,g.lineWidth=e.lineWidth,g.strokeStyle=e.strokeStyle,g.rect(0+f,0+f,c-f-f,a-f-f),g.stroke();return rectObj=new RB.Obj(h,this.ctx)};this.image=function(c,i,f){var h=new Image,
e=this,g=null;h.onload=function(){f=f||e.genID();g=RB.createCanvas(h.width,h.height,f);g.getContext("2d").drawImage(this,0,0);a++;var c=new RB.Obj(g,e.ctx);i(c)};h.src=c;x++};this.loadImage=function(c,i,f){var h=new Image,e=this,g=null;h.onload=function(){i=i||e.genID();g=RB.createCanvas(h.width,h.height,i);g.getContext("2d").drawImage(this,0,0);a++;f(g)};h.src=c;x++};this.imagePattern=function(c,i,f,h,e){var g=new Image,b=this;g.onload=function(){e=e||b.genID();var c=RB.createCanvas(i,f,e).getContext("2d"),
d=c.createPattern(g,h);c.fillStyle=d;c.fillRect(0,0,i,f);a++;a==x&&b.doAfterLoad()};g.src=c;x++};this.roundRect=function(c,a,f,h,e,g){var e=e||this.genID(),e=RB.createCanvas(c,a,e),b=e.getContext("2d");b.beginPath();b.moveTo(0+f,0);b.lineTo(c+0-f,0);b.quadraticCurveTo(c+0,0,c+0,0+f);b.lineTo(c+0,a+0-f);b.quadraticCurveTo(c+0,0+a,c+0-f,0+a);b.lineTo(0+f,0+a);b.quadraticCurveTo(0,0+a,0,0+a-f);b.lineTo(0,0+f);b.quadraticCurveTo(0,0,0+f,0);b.closePath();if(h)b.fillStyle=RB.getFS(h,b,a),b.fill();if(g)b.lineWidth=
g.lineWidth,b.strokeStyle=g.strokeStyle,b.stroke();return new RB.Obj(e,this.ctx)};this.text=function(a,b,f,h,e){var g=RB.getTextBuffer(),e=e||this.genID();g.innerHTML=a;g.style.fontFamily=b;g.style.fontSize=f+"px";var d=RB.el(e);d?(e=d.getContext("2d"),d.width=g.offsetWidth,d.height=g.offsetHeight+15,e.clearRect(0,0,g.offsetWidth,g.offsetHeight+15)):(d=RB.createCanvas(g.offsetWidth,g.offsetHeight+15,e),e=d.getContext("2d"));e.fillStyle=RB.getFS(h,e,g.offsetHeight+25);e.font="normal "+f+"px "+b;e.fillText(a,
0,g.offsetHeight+5);return new RB.Obj(d,this.ctx)};this.start=function(){w=!0;this.animate()};this.stop=function(){w=!1};this.toggleStart=function(){w?this.stop():this.start()};this.onLoop=function(){};this.runOnce=function(){this.ctx.restore();for(var a=d.length,b=q.length,f=0;f<a;f++){var h=d[f];if(h.visible){h.run();if(h.collidable&&!h.obstacle)for(var e=0;e<b;e++){var g=q[e];if(h.getId()!=g.getId())if(g=h.checkCollision(g,!0),g.top||g.bottom||g.left||g.right){h.colliding=!0;h.collidingCoords=
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RB.Obj=function(b,k,n,d){if(!k)throw"RB.Obj(c, sceneContext, _x, _y): You must specify a scene context";var m=Math.random(),u=k,z=null,s=null;this.h=this.w=this.y=this.x=0;if(n)this.x=n;if(d)this.y=d;this.w=b.width;this.h=b.height;this.onmousedown=function(){};this.visible=!0;this.colliding=this.obstacle=this.collidable=!1;var p=this.collidingCoords=null;this.draggable=!1;this.speedY=this.speedX=1;var v=null;this.spriteChangeInterval=1;var t=0,A=0;this.setCanvas=function(a){s=typeof a=="object"?a:
RB.el(a);this.w=s.width;this.h=s.height};this.setCoords=function(a,b){this.x=a;this.y=b};this.setDimension=function(a,b){this.w=a;this.h=b};this.setCanvas(b);this.getCanvas=function(){return s};this.getId=function(){return m};this.setSCtx=function(a){u=a};this.getSCtx=function(){return u};this.setCtx=function(a){z=a};this.getCtx=function(){return z};this.setXY=function(a,b){this.x=a;this.y=b};this.setSpeed=function(a){this.speedY=this.speedX=a};this.getX2=function(){return this.x+this.w};this.getY2=
function(){return this.y+this.h};this.fn=function(){this.draw()};this.run=function(){this.fn()};this.clone=function(){var a=new RB.Obj(b,u);a.x=this.x;a.y=this.y;a.w=this.w;a.h=this.h;a.collidable=this.collidable;a.obstacle=this.obstacle;a.fn=this.fn;a.speedX=this.speedX;a.speedY=this.speedY;a.setSprites(v,this.spriteChangeInterval);a.draggable=this.draggable;a.visible=this.visible;return a};this.draw=function(a,b){try{a&&b?u.drawImage(s,this.x,this.y,a,b):u.drawImage(s,this.x,this.y,this.w,this.h)}catch(d){throw d;
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