change canvas size automatically depending the client screen resolution
change some css rename index.php to index.html fix hover issue
This commit is contained in:
parent
bc9db40874
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3faf647a76
35
comicgen.js
35
comicgen.js
@ -1,10 +1,13 @@
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var d = document;
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var cg = {};
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var c = $('#c')[0];
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var w = window.innerWidth * 0.8;
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var h = window.innerHeight * 0.8;;
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console.log('size : ' + w + ' x ' + h);
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var canvas = $('#c');
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canvas.attr('width',w).attr('height',h);
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var c = canvas[0];
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var ctx = c.getContext('2d');
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var scene = new RB.Scene(c);
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var w = c.width;
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var h = c.height;
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var fontFamily = "Domestic Manners, Arial, helvetica, sans serif";
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var pop = new Audio('pop.ogg');
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var currentObj = null;
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@ -68,9 +71,10 @@ d.onmousewheel = function(mw){
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};
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cg.hoverdiv = function(e,divid){
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var left = e.clientX + "px";
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var top = e.clientY + "px";
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var x = e.clientX + 25;
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var y = e.clientY ;
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var left = x + "px";
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var top = y + "px";
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var div = document.getElementById(divid);
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@ -81,21 +85,23 @@ cg.hoverdiv = function(e,divid){
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return false;
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}
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cg.sourceSwap = function (e) {
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var img_mini = $(this);
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var img_id = parseInt(img_mini.data('src-id'));
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var div_mini = $(this);
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console.log(div_mini)
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var img_id = parseInt(div_mini.data('src-id'));
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var img_url = toonUrls[img_id];
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console.log(img_url)
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$("#bigImg").attr('src','toons/' + img_url);
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cg.hoverdiv(e,"focusImg")
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}
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cg.buildMinis = function(){
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var buffer = '';
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var divString = "<div class='himg' data-src-id='IMG_ID'>";
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var imgString = "<img src='toons/IMG_URL' data-src-id='IMG_ID' class='rc mini' alt='toons'></img>";
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var link = "<a href=\"javascript:cg.createImage('toons/IMG_URL')\">";
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for(var i=0; i < miniUrls.length; i++){
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buffer += divString.replace(/IMG_ID/,i);
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buffer += link.replace(/IMG_URL/, toonUrls[i]);
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buffer += imgString.replace(/IMG_URL/, miniUrls[i]).replace(/IMG_ID/, i) + '</a>';
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buffer += imgString.replace(/IMG_URL/, miniUrls[i]).replace(/IMG_ID/, i) + '</a></div>';
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}
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lib.append(buffer);
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@ -103,7 +109,7 @@ cg.buildMinis = function(){
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//lib.append( $('#textTool').clone() );
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$('#menuContainer').append( $('#instructs').clone() );
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$(function () {
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$('img.rc').hover(cg.sourceSwap, cg.sourceSwap);
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$('div.himg').hover(cg.sourceSwap, cg.sourceSwap);
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});
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}
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@ -174,6 +180,13 @@ cg.createTextFromInput = function(e){
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cg.saveImage = function(){
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var data = c.toDataURL('png');
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// $.ajax({
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// type: "POST",
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// url: 'https://lut.im',
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// data: data,
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// success: function(d){console.log(d);},
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// dataType: 'json'
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// });
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var win = window.open();
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var b = win.document.body;
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var img = new Image();
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10
gege.css
10
gege.css
@ -87,10 +87,10 @@ color:#000;
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#wrapper
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{
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width: 1052px;
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margin:0 auto;
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margin-top: 60px;
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height: 602px;
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width: auto;
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margin:0;
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margin-top: 30px;
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height: auto;
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background-color: #d5b578;
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border:7px solid rgb(213, 181, 120);
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box-shadow:0 3px 10px black;
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@ -212,7 +212,7 @@ padding: 0;
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footer
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{
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margin-top: 50px;
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margin-top: 10px;
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width: 100%;
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text-align: center;
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color: #273740;
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116
index.php
116
index.php
@ -1,116 +0,0 @@
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<!DOCTYPE html>
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<html manifest="comicgen.appcache">
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<head>
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<meta charset="UTF-8">
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<link rel="stylesheet" href="gege.css"/>
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<script>
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(function() {
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var webappCache = window.applicationCache;
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function loaded()
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{
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//var h1El = document.querySelector("h1");
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var connectionStatus = ((navigator.onLine) ? 'online' : 'offline');
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//h1El.textContent = h1El.textContent + " - currently: " + connectionStatus;
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switch(webappCache.status)
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{
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case 0:
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console.log("Cache status: Uncached");
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break;
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case 1:
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console.log("Cache status: Idle");
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break;
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case 2:
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console.log("Cache status: Checking");
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break;
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case 3:
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console.log("Cache status: Downloading");
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break;
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case 4:
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console.log("Cache status: Updateready");
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break;
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case 5:
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console.log("Cache status: Obsolete");
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break;
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}
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}
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function updateCache()
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{
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webappCache.swapCache();
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console.log("Cache has been updated due to a change found in the manifest");
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}
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function errorCache()
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{
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console.log("You're either offline or something has gone horribly wrong.");
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}
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window.addEventListener("load", loaded, false);
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webappCache.addEventListener("updateready", updateCache, false);
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webappCache.addEventListener("error", errorCache, false);
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})();
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</script>
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<title>GéGé, Geektionnerd Generator</title>
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</head>
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<body>
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<!-- ajout conteneur global -->
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<div id="wrapper">
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<div id="focusImg" style="display:none;"><img id="bigImg"/></div>
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<!-- tableau de bord -->
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<div id="tableauDeBord">
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<div id="menuContainer">
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<h1><span class="hidden">GéGé</span><img src="images/banniere_gege.png" width="240" height="74" alt="Banniere du generateur GKND" ></h1>
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<p class="hidden">Geektionnerd Generator</p>
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<div id="lib" class="rc">
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<div><label for="newText"><span class="hidden">Saisissez votre bulle</span></label> <input type="text" id="newText" placeholder="Saisissez votre bulle" onkeypress="cg.createTextFromInput(event)"/></div>
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</div>
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</div>
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<div id="hiddenObjs">
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<div id="textTool" class="rc mini textTool" title="Ajouter du texte" onclick="cg.createText();">T</div>
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<div id="instructs" class="rc instructions">
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<h2>Instructions</h2>
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<ul>
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<li><em>Flêche bas</em>: rétrécir</li>
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<li><em>Flêche haut</em>: agrandir</li>
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<li><em>Gauche/Droite</em>: retournement horizontal</li>
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<li><em>Del</em>: effacer l'objet</li>
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</ul>
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</div></div>
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<div id="toolbar" class="rcBottom">
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<h2 class="save"><a href="javascript:cg.saveImage();" title="enregistrer l image">Enregistrer votre image</a></h2>
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<h2 class="last">Redimensionner la fenêtre</h2>
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<p><a href="javascript:cg.setScreen(800, 600)" title="choisir une autre taille d ecran" png">800x600</a> |
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<a href="javascript:cg.setScreen(640, 480)" title="choisir une autre taille d ecran">640x480</a> |
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<a href="javascript:cg.setScreen(320, 240)" title="choisir une autre taille d ecran">320x240</a></p>
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</div></div>
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<!-- fin tableau de bord -->
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<div id="cscreen">
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<canvas class="rc" id="c" width="800" height="600">
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Le générateur du GKND a besoin d'un navigateur récent et de javascript pour fonctionner.
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</canvas>
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</div>
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<footer>
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<p>Le Geektionnerd et l'intégralité de son contenu (images et textes) sont l'oeuvre de Simon "Gee" Giraudot et diffusés sous licence Creative Commons By-Sa.<br/>
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Découvrez le Geektionnerd sur <a href="http://geektionnerd.net/" title="Suivez les aventures du GKND sur le site dédié">http://geektionnerd.net/</a> et <a href="http://enventelibre.org/catalog/par-association/framasoft" title="Acheter l'album sur En Vente Libre">en album.</a><br/>
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Gégé est une adaptation de <a href="https://github.com/chambs/comicgen" title="Code source de l'auteur original sur Github">Comic Gen de Chamb</a> réalisée par Cyrille Largillier pour <a href="http://framasoft.org" title="Vous ne connaissez pas encore Framasoft ?">Framasoft</a>.</p>
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</footer>
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<script type="text/javascript" src="jquery-1.5.2.min.js"></script>
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<script type="text/javascript" src="ragaboom.min.js"></script>
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<script type="text/javascript" src="comicgen.js"></script>
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</div>
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</body>
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</html>
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