This fix forces Converse.js to respect auto_join_rooms and allow auto join room to occur with server-side generated random room names as required for XEP 0142 - workgroup queues
Lately we've been fetching messages only after entering the MUC, so that
we already have occupants to attach to them (due to `fetchMembers` being
called before) and thereby avoid rerenders.
I've now moved message fetching into the `initialize` method and added
missing event handlers for attaching/removing the occupant from a
message as it comes online or goes offline.
We still avoid (some) rerenders because we fetch and wait for cached
occupants before fetching cached messages and we wait for `fetchMembers`
before triggering `enteredNewRoom` which causes MAM messages to be
fetched.
We want to fetch messages from cache only once. For one-on-one chats
this is the case because messages are fetched only in the `initialize`
method.
This used to be the case for MUCs as well, until we added the option
`clear_messages_on_reconnection`.
Now we only fetch messages after the user has entered the MUC.
in which you can set user affiliations and roles.
Also, let getAffiliationList return an Error instead of `null` if you're
not allowed to fetch a particular affiliation list.
Don't remove affiliation for occupants if we weren't allowed to
fetch that particular affiliation list.
Previously, if fetching the list failed, we would return an empty array,
which would imply that the affiliation list is empty and that all
users with the given affiliation should have their affiliations removed.
Instead we now return `null` and properly account for that when setting
affiliations on existing contacts based on the returned member lists.
We don't remove the existing chatboxes and upon refetching they
become stale and get removed (by Backbone) and then the UI for
them becomes unresponsive.
Don't remove cached presences in `afterTearDown` event.
We might reconnect again and resume the session, in which case we need
that data still.
Instead, we remove cached presences when `clearSession` fires, because
then we know we're not reconnecting.
When reconnecting, we don't fetch presences from cache, we still have
them (since we no longer remove them in `afterTearDown`).
When reconnecting and not resuming, we clear the presences from cache,
since we're starting a new session.
* Explicit forwards and backwards paging
* Include upper or lower bound when calling `RSM.prototype.next` or `RSM.prototype.previous`
* Bugfix: Don't override new RSM parameters (caused infinite recursion)
If we've fetched the roster before within this session, then we don't
have to do so again, regardless of whether versioning is supported or
not, otherwise, even if we have a cached roster, we still need to get
the latest one again.
by not logging in automatically when `auto_login` is `false` and we're
using anonymous, external or prebind authentication.
For `authentication` set to `login` the situation is much more
ambiguous, since we don't have a clear distinction between wether we're
restoring a previous session (`keepalive`) or whether we're
automatically setting up a new session (`auto_login`).
So currently if *either* `keepalive` or `auto_login` is `true` and
`authentication` is set to `login`, then Converse will try to log the
user in.
even if the `_converse.bosh_session` instance does not exist.
We do this to avoid trying to reconnect with stale tokens upon
reconnection. Especially relevant for anonymous connections, but could
also be applicable when switching between websocket and BOSH connections
when reconnecting.
Also renamed `startNewBOSHSession` to `startNewPreboundBOSHSession`
It's unlikely that `keepalive` needs to be set to `false`, but there are
some edge cases where it might be useful.
Here's a breakdown of the different configurations of `keepalive` and `auto_join`:
---
* auto_login: false, keepalive: true
This is the default config. Users need to log in manually, but then
Converse will try to reconnect them when the page reloads.
* auto_login: true, keepalive: true
Also very popular configuration. Used with `credentials_url` or `prebind_url`.
* auto_login = `true`, keepalive = `false`
Not sure what this could be useful for. No currently known application.
* auto_login = `false`, keepalive = `false`
Useful when you want some kind of specific action to trigger login, but
you don't want to maintain that state across page reloads.
Also relevant when using a websocket connection with anonymous login.
With websocket it's impossible to maintain anonymous sessions across page
reload because the the session gets removed server-side as soon as the
websocket connection drops and the server won't accept a full JID with
password for an anonymous connection anyway (which could happen upon
page reload when Converse tries to login in again if `keepalive` was `true`).
triggering connectionInitialized.
That way, when listening for `connectionInitialized`, we'll know when it
fires whether we've attached to a BOSH connection or not.
If `auto_login` is false, we shouldn't log in, so we only try to log in when
it is true. Otherwise we still try to restore the BOSH session (if applicable).
- Split between `login` auth and the rest (`external`, `anonymous`, `prebind`)
- It doesn't make sense to pass along credentials when not using `login` auth so avoid that flow.
- It's not necessary to pass the `reconnecting` flag to `attemptNonPreboundSession`
Instead optimize in other ways.
Also:
- Don't fade in when `animate` is false.
- `trimChats` now gets called in `afterShown`.
- Add now event `beforeShowingChatView`
Includes some refactoring:
- Don't send an `active` chat state notification when entering a MUC
I can't think of a good reason why this might be necessary or desired.
- Move `setChatState` form the view to the model
- Remove unused method `handleChatStateNotification`
- Don't store `role` and `affiliation` for the current user on the
ChatRoom object, but instead on the ChatRoomOccupant object representing
the user.
This change reverts the significant part of 1dfdb36d20
I can't say that I understand why libsignal throws `Error: Invalid signature`
when you try to build a session for your own (sending) device, but given that
messages can only be decrypted once, I guess it isn't really necessary
to encrypt for your own device, since you already have the plaintext.
In addition I've added some error handling so that we can recover
gracefully when session building fails for a subset of devices.
In some cases, it might be desirable to clear cached chat messages once you've
reconnected to the XMPP server.
For example, if you want to prevent the chat history from getting too long or
if you want to avoid gaps in the chat history (for example due to MAM not
returning all messages since the last cached message).
If you're using OMEMO, then you probably don't want to set this setting to
``true``. OMEMO messages can be decrypted only once, so if they then
subsequently get cleared, you won't get the plaintext back.
This is done to avoid unnecessary repaints and reflows (caused when a
message has already rendered and then an occupant is created and
attached to that message, cauring a re-render).
Related to #1266
and re-enter if necessary.
This solves the problem where we "clone" a tab (e.g. middle-click) and
then restore a MUC from cache which we haven't actually entered (given
that the new tab represents a new device and session).
Also... add `await` in a test to try and fix Travis flakiness
We then use this flag to determine whether we should use the values from
sessionStorage.
This appears to fix the problem I originally tried to fix in 607d798665.
When "cloning" a tab (e.g. via middle-click), the `active` flag will be
set and we'll create a new empty user session, otherwise it'll be false
and we can re-use the user session.
This reverts commit 607d798665.
Unfortunately this doesn't solve the issue because we have a
chicken-and-egg problem due to not knowing the resource beforehand.
So what happens after this change is that we never resume XEP-0198
sessions but instead always start a new one.